Search for dissertations about: "Real-time rendering"

Showing result 1 - 5 of 40 swedish dissertations containing the words Real-time rendering.

  1. 1. Real-time Shading and Shadows using GPGPU Techniques

    Author : Ola Olsson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; real-time; graphics; rendering; GPGPU; GPU-algorithms; deferred shading; ray tracing; shadows;

    Abstract : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. READ MORE

  2. 2. Real-Time Shading and Accurate Shadows Using GPGPU Techniques

    Author : Ola Olsson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; virtual shadow-maps; real time; transparency; shading; shadows; rendering; shadow volumes; GPGPU; GPU;

    Abstract : Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an exponential growth in the number of transistors. This evolution has transformed the Graphics Processing Unit (GPU) from an entirely fixed-function unit into a highly parallel general-purpose architecture that can be programmed using high-level programming languages. READ MORE

  3. 3. Efficient real-time visibility testing

    Author : Erik Sintorn; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; soft shadows; volumetric shadows; deep shadow-maps; order-independent transparency; hair; shadows; rendering; visibility;

    Abstract : Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms that generate images with shadows, ambient occlusion, environment lighting or transparency all require an efficient means of establishing the visibility between two or more points in a virtual scene. READ MORE

  4. 4. Realistic Real-Time Rendering of Global Illumination and Hair through Machine Learning Precomputations

    Author : Roc Ramon Currius; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Neural Networks; Real-time rendering; Lightfields; Realistic Rendering; Global Illumination; Hair Rendering; Machine Learning;

    Abstract : Over the last decade, machine learning has gained a lot of traction in many areas, and with the advent of new GPU models that include acceleration hardware for neural network inference, real-time applications have also started to take advantage of these algorithms. In general, machine learning and neural network methods are not designed to run at the speeds that are required for rendering in high-performance real-time environments, except for very specific and typically limited uses. READ MORE

  5. 5. Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures

    Author : Pierre Moreau; Parallella System; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer graphics; Real-time; Ray tracing; Caustics; Global illumination;

    Abstract : The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully dynamic realistic-looking video games, has been driving more research in the use of ray tracing in real-time applications. The work described in this thesis covers multiple aspects such as optimisations, adapting existing offline methods to real-time constraints, and adding effects which were hard to simulate without the new hardware, all working towards a fully dynamic surface illumination rendering in real-time. READ MORE