Search for dissertations about: "Rhizome"
Showing result 1 - 5 of 19 swedish dissertations containing the word Rhizome.
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1. Entangled Law : A Study of the Entanglement of Wolves, Humans, and Law in the Landscape
Abstract : With the legal protection of wolves in Sweden as an object of study, this dissertation examines how bodies often perceived as legal, social or natural entangle in a common co-production of law. The thesis begins with an analysis of how entanglements of nature, society and law have been discussed in environmental legal scholarship, with a main focus on the Uppsala Environmental Legal Method and Critical Environmental Law. READ MORE
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2. Conversation and Figuration from the Horizontality of the 2.0 Decade
Abstract : This thesis concerns the 2.0 decade, the decade when the social web started to develop. The main research objective is to contribute to our embedment in Internet technology in a conscious and livable way. The thesis is part of a general attempt to improve our understanding of the transformation taking place in the development of the web. READ MORE
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3. Beyond Education and Society : On the Political Life of Education for Sustainable Development
Abstract : The objective of this dissertation is to develop a theoretical and analytical framework for understanding the political in education from a social and global perspective. With this objective in mind, it employs an empirical engagement and theoretical reflection on how this political can be seen to emerge in policy making on Education for Sustainable Development (ESD). READ MORE
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4. Borderline archaeology : a practice of contemporary archaeology - exploring aspects of creative narratives and performative cultural production
Abstract : This dissertation is a joint dissertation, written by two people about the connectivity of two practices; archaeology and performance. Its contents focus upon the creation of a hybrid field of study that has only just begun to exist. READ MORE
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5. Sacred Games - Becoming Gods : Priming digital game ethics
Abstract : The point of departure for my research is a perceived breach and resulting dissonance between how digital games and other parts of society that are similar in form, enact certain aspects of life. This shift was made especially clear in massive multiplayer games in 2004 with the release of World of Warcraft, the design of which panders to cultural weak points, rather than attempting to mimic them. READ MORE