Search for dissertations about: "Serious games"

Showing result 1 - 5 of 15 swedish dissertations containing the words Serious games.

  1. 1. Facilitation matters : A framework for instructor-led serious gaming

    Author : Anna-Sofia Alklind Taylor; Per Backlund; Jana Rambusch; Jonas Linderoth; Högskolan i Skövde; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Serious games; serious gaming; game-based training; seriösa spel; spelbaserad träning; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. READ MORE

  2. 2. The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games

    Author : Petar Jerčić; Veronica Sundstedt; Tom Ziemke; Blekinge Tekniska Högskola; []
    Keywords : ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Serious Games; Game Design; Emotions; Biofeedback; Emotion-Regulation; Decision-Making;

    Abstract : Emotions are thought to be one of the key factors that critically influence human decision-making. Emotion-regulation can help to mitigate emotion-related decision biases and eventually lead to a better decision performance. READ MORE

  3. 3. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Author : Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Computer and Systems Science; Datalogi;

    Abstract : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. READ MORE

  4. 4. Positive Persuasion - Designing enjoyable energy feedback experiences in the home

    Author : Anton Gustafsson; Göteborgs universitet; Göteborgs universitet; Gothenburg University; []
    Keywords : Energy conservation; energy awareness; persuasive technology; sustainable HCI; ambient displays; pervasive games; serious games; engaging interaction; design; energy;

    Abstract : The world currently faces huge challenges in terms of our excessive use of energy. Energy conservation – a topic that has been on the agenda since the energy crisis in the 1970s – has for this reason once again become a very central issue in our society. READ MORE

  5. 5. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education

    Author : Brynja Ingadóttir; Tiny Jaarsma; Ingela Thylén; Bjöörn Fossum; Linköpings universitet; []
    Keywords : MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; MEDICIN OCH HÄLSOVETENSKAP; MEDICIN OCH HÄLSOVETENSKAP; SAMHÄLLSVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICAL AND HEALTH SCIENCES; SOCIAL SCIENCES; Education; knowledge expectations; learning; serious game; surgical patients; Kennslutölvuleikur; nám; sjúklingafræðsla; skurðsjúklingar; væntingar til fræðslu;

    Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE