Search for dissertations about: "Serious games"

Showing result 6 - 10 of 16 swedish dissertations containing the words Serious games.

  1. 6. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education

    Author : Brynja Ingadóttir; Tiny Jaarsma; Ingela Thylén; Bjöörn Fossum; Linköpings universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; knowledge expectations; learning; serious game; surgical patients; Kennslutölvuleikur; nám; sjúklingafræðsla; skurðsjúklingar; væntingar til fræðslu;

    Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE

  2. 7. Design and Evaluation of Affective Serious Games for Emotion Regulation Training

    Author : Petar Jerčić; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Abstract : Emotions are thought to be a key factor that critically influences human decision-making. Emotion regulation can help to mitigate emotion related decision biases and eventually lead to a better decision performance. READ MORE

  3. 8. Serious Game Approach for Improving Healthcare Logistics

    Author : Chen Zhang; Sebastiaan Meijer; Marcin Wardaszko; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Technology and Health; Teknik och hälsa;

    Abstract : Although serious games are central to corporate learning of needed skills for industrial operations sectors, their use for managing healthcare logistics has rarely been discussed from the perspective of game mechanics in terms of motivation, engagement and the achievement of the desired objectives. This thesis discusses serious games as a method for improving healthcare logistics with a case study in paediatric emergency medicine. READ MORE

  4. 9. A Serious Game for Training in Emotion Regulation : From Design to Evaluation

    Author : Olle Hilborn; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. READ MORE

  5. 10. Procedural and postoperative pain management in children : experiences, assessments and possibilities to reduce pain, distress and anxiety

    Author : Stefan Nilsson; Jönköping University; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Nursing; Omvårdnad; Integrated Caring Science;

    Abstract : Introduction Children’s visits to hospital are often connected with painfulexaminations and treatments. If these situations are associated withunsuccessful alleviation of pain, the children may develop distress, anxiety and even pain sensitization. READ MORE