Search for dissertations about: "Steve Dahlskog"
Found 3 swedish dissertations containing the words Steve Dahlskog.
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1. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns
Abstract : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. READ MORE
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2. Exploring Game Design through Human-AI Collaboration
Abstract : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. READ MORE
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3. Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation
Abstract : As AI develops, grows, and expands, the more benefits we can have from it. AI is used in multiple fields to assist humans, such as object recognition, self-driving cars, or design tools. However, AI could be used for more than assisting humans in their tasks. READ MORE