Search for dissertations about: "TECHNOLOGY Information technology Computer science Cognitive science"

Showing result 1 - 5 of 77 swedish dissertations containing the words TECHNOLOGY Information technology Computer science Cognitive science.

  1. 1. Visual analytics for maritime anomaly detection

    Author : María José Riveiro; Göran Falkman; Tom Ziemke; Dag Stranneby; Mikael Jern; Maria Riveiro; Örebro universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; visual analytics; anomaly detection; maritime traffic monitoring; analytical reasoning; information fusion; TECHNOLOGY; TEKNIKVETENSKAP; Information technology; Informationsteknik; Computer science; Datavetenskap; Computer and Systems Science; Data- och systemvetenskap; Technology; Teknik;

    Abstract : The surveillance of large sea areas typically involves  the analysis of huge quantities of heterogeneous data.  In order to support the operator while monitoring maritime traffic, the identification of anomalous behavior or situations that might need further investigation may reduce operators' cognitive load. READ MORE

  2. 2. Knowledge based perceptual anchoring : grounding percepts to concepts in cognitive robots

    Author : Marios Daoutis; Silvia Coradeschi; Amy Loutfi; Angelo Cangelosi; Örebro universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; NATURAL SCIENCES; NATURVETENSKAP; anchoring; knowledge representation; cognitive perception; symbol grounding; common-sense information; Computer and Systems Science; Datavetenskap; Anchoring; Knowledge representation; Cognitive perception; Symbol grounding; Common-sense information; Datalogi; Computer Science;

    Abstract : A successful articial cognitive agent needs to integrate its perception of the environment with reasoning and actuation. A key aspect of this integration is the perceptual-symbolic correspondence, which intends to give meaning to the concepts the agent refers to { known as Anchoring. However, perceptual representations alone (e.g. READ MORE

  3. 3. Situated Play

    Author : Jana Rambusch; Tom Ziemke; Tarja Susi; Linköpings universitet; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Computer game play; embodied and situated cognition; situatedness; Cognitive science; Kognitionsforskning; computer game play; Computer science; Datavetenskap; Teknik; Technology;

    Abstract : This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. READ MORE

  4. 4. Capturing semi-automated decision making : the methodology of CASADEMA

    Author : Maria Nilsson; Tom Ziemke; Joeri van Laere; Tarja Susi; Amy Loutfi; Ann Bisantz; Örebro universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; Decision making; distributed cognition; human-computer interaction; semi-automated processes; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Information technology; Informationsteknologi; Computer and Systems Science; Datalogi; Decision Making; Distributed Cognition; Human-Computer Interaction; Information Fusion; Semi-Automated processes; Teknik; Technology;

    Abstract : This thesis presents a new methodology named CASADEMA (CApturing Semi-Automated DEcision MAking) which captures the interaction between humans and the technology they use to support their decision-making within the domain of Information Fusion. We are particularly interested in characterising the interaction between human decision makers and artefacts in semi-automated fusion processes. READ MORE

  5. 5. Designing Interactive Learning Environments to Support Learners’ Understanding in Complex Domains

    Author : Marcelo Milrad; Växjö universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; interactive learning environments; complex domains; social constructivism; collaborative learning; construction kits; system dynamics simulations; collaborative modelling tools.; Information technology; Informationsteknologi; Cognitive science; Kognitionsvetenskap; Media Technology; Media Technology;

    Abstract : This dissertation focuses on the design of interactive learning environments (ILEs) to support learning in complex domains. Previous research efforts in this field indicate that we lack a well-articulated design framework with sufficient detail to take us from a socially-situated, problem-based, collaborative learning perspective to the design of a particular learning environment for a particular subject domain. READ MORE