Search for dissertations about: "User Experiences"

Showing result 1 - 5 of 170 swedish dissertations containing the words User Experiences.

  1. 1. Smart Homes and User Values : Long-term evaluation of IT-services in Residential and Single Family Dwellings

    Author : Greger Sandström; Ulf Keijer; Brian Atkin; KTH; []
    Keywords : ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; accessibility; developer; dwelling; construction process; evaluation; home; housing; information technology; intelligent building; long-term; model; post-occupancy evaluation; resident; service delivery; smart home; trust; usability; usefulness; user; user evaluation; user experience; user value; Architecture; Arkitektur;

    Abstract : Do residents find value in smart home functions? How should these functions be designed to offer user benefit? These were the governing questions of this study that involved nearly 200 families in three different housing projects during five years of occupancy. The housing units were equipped with advanced smart homes solutions, electronic and digital devices to control them, and a set of functions to increase comfort, safety and security in the homes. READ MORE

  2. 2. User experiences with flexible offices

    Author : Antonio Cobaleda Cordero; Chalmers University of Technology; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; combi office; design research; office design; user studies; UX; user experience; activity-based flexible office; design qualities;

    Abstract : Different office types provide the preconditions for distinct user experiences. However, research evidence on how users appraise flexible offices such as activity-based or combi offices is not as abundant as in the case of the more traditional open-plan and cell offices. READ MORE

  3. 3. Gameful experiences : The not so painful road to gainful behavior

    Author : Johan Högberg; Erik Wästlund; Per Kristensson; Juho Hamari; Per Backlund; Karlstads universitet; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Gamification; Gameful experience; Engagement; Customer experience; In-store marketing; Psykologi; Psychology;

    Abstract : The aim of this work is to investigate the experiences that users make when using gamified services and the effect that such experiences have on the targeted behavioral outcomes. Considerable attention is dedicated to the gameful experience, since this experience is necessary for gamification to affect the target behavior. READ MORE

  4. 4. Users' haptic product experiences

    Author : Jessica Dagman; Chalmers University of Technology; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; methods and tools; user experiences; product properties; haptics; product development;

    Abstract : The visual aspects have always been of great significance and taken into account in designing consumer products. Other senses have been somewhat neglected as a result of this tradition. This thesis will prove different. READ MORE

  5. 5. The Significance of Things: Affective User-Artefact relations

    Author : Viktor Hjort af Ornäs; Chalmers University of Technology; []
    Keywords : TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; ENGINEERING AND TECHNOLOGY; HUMANITIES; HUMANIORA; HUMANIORA; HUMANITIES; User experience; User-centred design; Significant consequences; Significant use; Significant things; User-centred desig; Technology; Teknik; User Centred Product Design; Användarcentrerad produktdesign;

    Abstract : Products help people act, but also thrill, excite, and elicit fear, joy and anger. Artefacts are a natural part of people’s everyday lives, sometimes associated with values, dreams and aspirations. While traditional user-centred approaches have focused on efficiency and effectiveness of use, injury prevention etc. READ MORE