Search for dissertations about: "User feedback"

Showing result 1 - 5 of 163 swedish dissertations containing the words User feedback.

  1. 1. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Author : Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Abstract : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. READ MORE

  2. 2. User-Centered Collaborative Visualization

    Author : Daniel Cernea; Andreas Kerren; Achim Ebert; Helen C. Purchase; Linnéuniversitetet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; collaborative information visualization; computer-supported cooperative work CSCW ; user-centered design; emotion visualization; affective user interface; tabletop; touch surfaces; nestable tangibles; subjective evaluation; Informations- och programvisualisering; Information and software visualization; Computer Science; Datavetenskap;

    Abstract : The last couple of years have marked the entire field of information technology with the introduction of a new global resource, called data. Certainly, one can argue that large amounts of information and highly interconnected and complex datasets were available since the dawn of the computer and even centuries before. READ MORE

  3. 3. Combining User Feedback and Monitoring Data to Support Evidence-based Software Evolution

    Author : Farnaz Fotrousi; Samuel Fricker; Markus Fiedler; Jürgen Börstler; Blekinge Tekniska Högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; User feedback; Monitoring data; Evidence-based software engineering; Software evolution; Programvaruteknik; Software Engineering;

    Abstract : Context. Companies continuously explore their software systems to acquire evidence for software evolution, such as bugs in the system and new functional or quality requirements. READ MORE

  4. 4. Developing and Evaluating Language Tools for Writers and Learners of Swedish

    Author : Ola Knutsson; Kerstin Severinson Eklundh; Viggo Kann; Teresa Cerratto Pargman; Lars Ahrenberg; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; interactive learning systems; error; feedback; human-computer interaction; grammar checking; grammaticality judgments; parsing; second language learning; Swedish; evaluation; user studies; language technology; computer assisted language learning; writing; language tools; interaktiva lärsystem; fel; återkoppling; grammatikkontroll; språkverktyg; människa-datorinteraktion; skrivande; andraspråksinlärning; grammatikalitetsbedömning; parsning; Language technology; Språkteknologi;

    Abstract : Skrivande och skrivet språk är idag en viktig del av många människors liv, i datorns ordbehandlare, i e-postprogram och i chattkanaler på Internet. Skrivet språk har blivit mer eller mindre en förutsättning för människors dagliga kommunikation. Denna utveckling av samhället leder till ökade behov av att på olika sätt hantera text. READ MORE

  5. 5. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports

    Author : Rouien Zarin; Andreas Lund; Johan Redström; Ambra Trotto; Tom Djajadiningrat; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; constructive design research; design prototypes; prototypes; design research; research through design; embodiment; sports; interaction; technology; user experience; human computer interaction; tactile; feedback; design; design;

    Abstract : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. READ MORE