Search for dissertations about: "Video Art"

Showing result 1 - 5 of 77 swedish dissertations containing the words Video Art.

  1. 1. You Told Me – work stories and video essays : Verkberättelser och videoessäer

    Author : Magnus Bärtås; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Video essay filmic essay; conceptual art; biography; storytelling; work story verkberättelse; narrator; voice-over; post-construction; narratology; reenactment; Chris Marker; Choi Eun-hee; Video art; Art;

    Abstract : You Told Me is a practice-based research project and consists of three video biographies (the Who is…? series), and two video essays (Kumiko, Johnnie Walker & the Cute (2007), Madame & Little Boy (2009), an introduction with a contextualization and methodology of the field, and three essays. The dissertation is an observation and analysis of certain functions and meanings of narration and narratives in contemporary art, as well as being an experiment with roles, methods, actions, and narrative functions in an artistic medium – the video essay. READ MORE

  2. 2. Flow and Friction : On the Tactical Potential of Interfacing with Glitch Art

    Author : Vendela Grundell; Anna Dahlgren; Mårten Snickare; Max Liljefors; Stockholms universitet; []
    Keywords : HUMANIORA; HUMANITIES; Glitch; Contemporary Art; Photography; Digital Media; Interface; Internet; Systems Aesthetics; Network Society; Tactics; Phenomenology; Spectatorship; Viewer; Experience; Rosa Menkman; Phillip Stearns; Evan Meaney; konstvetenskap; Art History;

    Abstract : This thesis aims to analyze how interfacing affects viewer experiences and viewer positions, and how glitch art online makes that effect visible. Glitch art is concerned with disruptions in the systems that govern how for instance photography is produced, circulated and displayed in a digital image flow. READ MORE

  3. 3. Electronic Labyrinths : An Archaeology of Videographic Cinema

    Author : Jonathan Rozenkrantz; Trond Lundemo; Malin Wahlberg; Patricia Pisters; Stockholms universitet; []
    Keywords : HUMANIORA; HUMANITIES; videographic cinema; video images in films; media archaeology; imaginary media; media imaginaries; live television drama; video therapy; video surveillance; video art; reality TV; mediated memories; media history; YouTube; retro; analogue nostalgia; filmvetenskap; Cinema Studies;

    Abstract : This study scans six decades of film history in search for video images, the imaginaries within which they are framed, and (taking cues from the archaeological methods of Friedrich Kittler and Michel Foucault) their technical, historical, and institutional conditions of existence. The British experimental science fiction film Anti-Clock (Jane Arden and Jack Bond, 1979) revolves around a video device with the capacity to confront subjects with their own repressed memory images. READ MORE

  4. 4. When Art Is Put Into Play: A Practice-based Research Project on Game Art

    Author : Arne Kjell Vikhagen; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art;

    Abstract : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. READ MORE

  5. 5. Learning Science Through Aesthetic Experience in Elementary School : Aesthetic Judgement, Metaphor and Art

    Author : Britt Jakobson; Per-Olof Wickman; Jan Schoultz; Stockholms universitet; []
    Keywords : aesthetic experience; aesthetic judgement; art activities; continuity; Dewey; elementary school; imagination; learning; meaning-making; practical epistemology analysis; reconstruction; science; spontaneous metaphors; transformation; Wittgenstein.; NATURAL SCIENCES; NATURVETENSKAP; didaktik; Didactics;

    Abstract : This thesis considers the role of aesthetic meaning-making in elementary school science learning. Children’s aesthetic experiences are traced through their use of aesthetic judgements, spontaneous metaphors and art activities. The thesis is based on four empirical studies: the first two examining children’s language use, i.e. READ MORE