Search for dissertations about: "Video Games and Art"

Found 4 swedish dissertations containing the words Video Games and Art.

  1. 1. When Art Is Put Into Play: A Practice-based Research Project on Game Art

    Author : Arne Kjell Vikhagen; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art;

    Abstract : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. READ MORE

  2. 2. Generative comics - A computational approach to creating comics material

    Author : Malik Nairat; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; comics; multi-agent systems; interactive evolution; generative storytelling; digital comics;

    Abstract : Digital storytelling can be employed as a tool that incorporates human creativity with technology. It synthesizes multimedia based elements to create engaging stories and compelling narratives. To this end, this research presents an approach that can be used as an assistant tool for comics artists. READ MORE

  3. 3. Learning Science Through Aesthetic Experience in Elementary School : Aesthetic Judgement, Metaphor and Art

    Author : Britt Jakobson; Per-Olof Wickman; Jan Schoultz; Stockholms universitet; []
    Keywords : aesthetic experience; aesthetic judgement; art activities; continuity; Dewey; elementary school; imagination; learning; meaning-making; practical epistemology analysis; reconstruction; science; spontaneous metaphors; transformation; Wittgenstein.; NATURAL SCIENCES; NATURVETENSKAP; didaktik; Didactics;

    Abstract : This thesis considers the role of aesthetic meaning-making in elementary school science learning. Children’s aesthetic experiences are traced through their use of aesthetic judgements, spontaneous metaphors and art activities. The thesis is based on four empirical studies: the first two examining children’s language use, i.e. READ MORE

  4. 4. Coding of Three-dimensional Video Content : Diffusion-based Coding of Depth Images and Displacement Intra-Coding of Plenoptic Contents

    Author : Yun Li; Mårten Sjöström; Ulf Jennehag; Roger Olsson; Touradj Ebrahimi; Mittuniversitetet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : In recent years, the three-dimensional (3D) movie industry has reaped massive commercial success in the theaters. With the advancement of display technologies, more experienced capturing and generation of 3D contents, TV broadcasting, movies, and games in 3D have entered home entertainment, and it is likely that 3D applications will play an important role in many aspects of people's life in a not distant future. READ MORE