Search for dissertations about: "Video games"
Showing result 1 - 5 of 37 swedish dissertations containing the words Video games.
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1. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games
Abstract : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. READ MORE
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2. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity
Abstract : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. READ MORE
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3. Top-Down Designers vs Bottom-Up Users : limitations of Heuristic Evaluations on Games
Abstract : Heuristic evaluations are a common way to measure software usability, both during development and to assess existing systems. Generic heuristic tools are aimed at productivity software, but many software domains require domain-specific heuristics. READ MORE
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4. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation
Abstract : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. READ MORE
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5. Motion interactive games for children with motor disorders : motivation, physical activity, and motor control
Abstract : As motion interactive games have become more widespread the interest in using these games in rehabilitation of children with motor disorders has increased among both clinical professionals and the families of these children. The general aim of this thesis was to evaluate the feasibility of using interactive games in rehabilitation of children to promote motivation for practice, physical activity, and motor control. READ MORE
