Search for dissertations about: "Video games"

Showing result 11 - 15 of 38 swedish dissertations containing the words Video games.

  1. 11. When Art Is Put Into Play: A Practice-based Research Project on Game Art

    Author : Arne Kjell Vikhagen; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art;

    Abstract : When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nine works of art that through their means of production all relate to Game Art as it has come to be known in the last twenty years or so. READ MORE

  2. 12. Experiencing sense of place in a virtual environment : real in the moment?

    Author : Ingvar Tjøstheim; Rikard Harr; John Waterworth; Phil Turner; Umeå universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; telepresence; perception; sense of place; virtual tourism; video-games; digital humaniora; digital humanities;

    Abstract : The main goal of this thesis is to contribute to telepresence research by investigating a sightseeing experience in a virtual environment (VE) and by discussing insights from theories of telepresence, perception, experience of place, marketing and philosophy. The empirical work concerns a sightseeing experience, a visit to a city in a videogame (the VE). READ MORE

  3. 13. Stereoscopic 3D Video Quality of Experience : impact of coding, transmission and display technologies

    Author : Kun Wang; Mårten Sjöström; Kjell Brunnström; Ulf Jennehag; Roger Olsson; Hans-Jürgen Zepernick; Mittuniversitetet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : Three-Dimensional (3D) videos are using their success from cinema to home entertainmentmarkets such as TV, DVD, Blu-ray, video games, etc. The video quality isa key factor which decides the success and acceptance of a new service. Visual qualitywill have more severe consequences for 3D than for 2D videos, e.g. READ MORE

  4. 14. Coding of Three-dimensional Video Content : Diffusion-based Coding of Depth Images and Displacement Intra-Coding of Plenoptic Contents

    Author : Yun Li; Mårten Sjöström; Ulf Jennehag; Roger Olsson; Touradj Ebrahimi; Mittuniversitetet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : In recent years, the three-dimensional (3D) movie industry has reaped massive commercial success in the theaters. With the advancement of display technologies, more experienced capturing and generation of 3D contents, TV broadcasting, movies, and games in 3D have entered home entertainment, and it is likely that 3D applications will play an important role in many aspects of people's life in a not distant future. READ MORE

  5. 15. Managing Digital Open Innovation with User Communities : A Study of Community Sensing and Product Openness Capabilities in the Video Game Industry

    Author : Peter Ek; David Sörhammar; Peter Thilenius; Daniel Tolstoy; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User communities; open innovation; dynamic capabilities; video game industry; Business Studies; Företagsekonomi;

    Abstract : Digital and open innovation has changed how product innovation occur and how it is managed by firms. Digital technology as an enabler of increasingly distributed innovation processes has in particular impacted firms’ abilities to draw on, and leverage, large numbers of external users and user communities to develop their offerings. READ MORE