Search for dissertations about: "Video games"

Showing result 21 - 25 of 38 swedish dissertations containing the words Video games.

  1. 21. A blueprint for using commercial games off the shelf in defence training, education and research simulations

    Author : Håkan Hasewinkel; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Abstract : There are two types of simulations, those made for business and those made for pleasure. The underlying technology is usually the same, the difference being how and for what purpose the simulation is used. Often the two purposes can be combined. READ MORE

  2. 22. Predictive Psychological Player Profiling

    Author : Ahmad Azadvar; José Font; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Affective Computing; Player Experience; User Research; Behavioral modeling; Psychology of play;

    Abstract : Video games have become the largest portion of the entertainment industry and everyday life of millions of players around the world. Considering games as cultural artifacts, it seems imperative to study both games and players to understand underlying psychological and behavioral implications of interacting with this medium, especially since video games are rich domains for occurrence of rich affective experiences annotated by and measurable via in-game behavior. READ MORE

  3. 23. Mind the Gap : Exploring the social capability of non-player characters

    Author : Henrik Warpefelt; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; data- och systemvetenskap; Computer and Systems Sciences;

    Abstract : Among the most important factors governing enjoyment of computer games is immersion, or the feeling the player has of being in the game world. This feeling allows the player to be transported into the world of the game, where they can experience grand adventures and riveting tales. READ MORE

  4. 24. Resource Allocation in Operator-owned Content Delivery Systems

    Author : Valentino Pacifici; György Dán; Leandros Tassiulas; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Electrical Engineering; Elektro- och systemteknik; Electrical Engineering; Elektro- och systemteknik;

    Abstract : Live and on-demand video content have become the most important source of network traffic in mobile and fixed networks in recent years. In order to be able to efficiently deliver the increasing amount of video content, network operators have started to deploy caches and operator-owned CDNs. READ MORE

  5. 25. Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures

    Author : Pierre Moreau; Parallella System; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer graphics; Real-time; Ray tracing; Caustics; Global illumination;

    Abstract : The improvements in GPU hardware, including hardware-accelerated ray tracing, and the push for fully dynamic realistic-looking video games, has been driving more research in the use of ray tracing in real-time applications. The work described in this thesis covers multiple aspects such as optimisations, adapting existing offline methods to real-time constraints, and adding effects which were hard to simulate without the new hardware, all working towards a fully dynamic surface illumination rendering in real-time. READ MORE