Search for dissertations about: "Virtual reality VR"
Showing result 1 - 5 of 53 swedish dissertations containing the words Virtual reality VR.
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1. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series
Abstract : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. READ MORE
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2. Multi-View Reconstruction and Camera Recovery using a Real or Virtual Reference Plane
Abstract : Reconstructing a 3-dimensional scene from a set of2-dimensional images is a fundamental problem in computervision. A system capable of performing this task can be used inmany applications in robotics, architecture, archaeology,biometrics, human computer interaction and the movie andentertainment industry. READ MORE
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3. Remote Rendering for VR
Abstract : The aim of this thesis is to study and advance technology relating to remoterendering of Virtual Reality (VR). In remote rendering, rendered content iscommonly streamed as video images in network packets from a server to aclient. READ MORE
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4. Developing extended reality systems for manufacturing industry
Abstract : In the digital transformation of the manufacturing industry, computer-mediated reality, also known as extended technology reality (XR) technology is believed to be the foundation for realising the Industry 4.0 vision. READ MORE
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5. A Seeing Place – Connecting Physical and Virtual Spaces
Abstract : In the experience and design of spaces today, we meet both reality and virtuality. But how is the relation between real and virtual construed? How can we as researchers and designers contribute to resolving the physical-virtual divide regarding spaces? This thesis explores the relations between the physical and the virtual and investigates ways of connecting physical and virtual space, both in theory and practice. READ MORE