Search for dissertations about: "Virtuality"

Showing result 1 - 5 of 12 swedish dissertations containing the word Virtuality.

  1. 1. A Poetics of Virtuality

    Author : Thommy Eriksson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Abstract : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. READ MORE

  2. 2. Convergence in mixed reality-virtuality environments : facilitating natural user behavior

    Author : Daniel Johansson; Leo J. de Vin; Morten Fjeld; Örebro universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Mixed reality. augmented reality; augmented virtuality; head mounted display; omnidirectional floor; natural interface; telepresence; Datalogi; Computer and Systems Science;

    Abstract : This thesis addresses the subject of converging real and virtual environments to a combined entity that can facilitate physiologically complying interfaces for the purpose of training. Based on the mobility and physiological demands of dismounted soldiers, the base assumption is that greater immersion means better learning and potentially higher training transfer. READ MORE

  3. 3. Conversation and Figuration from the Horizontality of the 2.0 Decade

    Author : Peter Giger; Blekinge Tekniska Högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; 2.0 Decade; Web 2.0; Aesthetics; Epistemology; Conversation; Figuration; Rhizome; Assemblages; Cyborg; Postmodernism; Person; Attention; Becoming; Serendipity; Desire; Intensity; Machine; Entanglement; Internet; Nihilism; Utopia; Accumulation; Technoscience; Virtuality; Potentiality; Monsters; Horizontality;

    Abstract : This thesis concerns the 2.0 decade, the decade when the social web started to develop. The main research objective is to contribute to our embedment in Internet technology in a conscious and livable way. The thesis is part of a general attempt to improve our understanding of the transformation taking place in the development of the web. READ MORE

  4. 4. Material virtualities : Approaching online textual embodiment

    Author : Jenny Sunden; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. READ MORE

  5. 5. Losing the plot : architecture and narrativity in fin-de siècle media cultures

    Author : Malin Zimm; Katja Grillner; Jennifer Blommer; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Architecture; architecture theory; narrativity; virtuality; virtual reality; spatiality; plot; architectural representation; fiction; plotless; 19th century media culture; Architecture; Arkitektur;

    Abstract : This thesis investigates the role of the term plot in mediating relations between architecture and narrativity. Examining organisational strategies in the creation of real and virtual spaces, it identifies literary works by novelists who have resisted, or subverted, plot conventions in fiction (Joris-Karl Huysmans, Edmond de Goncourt, Xavier de Maistre and Neal Stephenson), and introduces architectural spaces such as Thomas Edison’s film-studio Black Maria, and the plotless productions of early cinematography, to juxtapose concepts of plot and spatiality in a study of the production and consumption of pre-digital virtual spaces. READ MORE