Search for dissertations about: "affective information"
Showing result 1 - 5 of 85 swedish dissertations containing the words affective information.
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1. Designing Affective Loop Experiences
Abstract : There is a lack of attention to the emotional and the physical aspects of communication in how we up to now have been approaching communication between people in the field of Human Computer Interaction (HCI). As designers of digital communication tools we need to consider altering the underlying model for communication that has been prevailing in HCI: the information transfer model. READ MORE
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2. Exploring Impacts of Secondary Information Use on Individual Privacy
Abstract : Information collected from individuals via online social networks and Internet of things devices can be used by institutions and service providers for different business purposes to tailor and customize their services, which is defined as secondary use of information. Although the literature on secondary use is well developed, prior studies have largely focused on direct use of information such as those instances of information use that do not stem from data mining. READ MORE
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3. Breaking information barriers through information literacy : A longitudinal and interventional study among small-firm managers
Abstract : The primary aim of this thesis is to contribute to an increased understanding of the information utilisation process through studying impeding process determinants, information barriers, and how they might be tackled by pedagogical means. This would be attained by studying the information situations of small-company managers. READ MORE
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4. Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment
Abstract : Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the science and technology (e.g., human-computer interaction, physiological and entertainment computing) and social science (e. READ MORE
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5. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers
Abstract : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. READ MORE