Search for dissertations about: "architecture virtual space"

Showing result 1 - 5 of 14 swedish dissertations containing the words architecture virtual space.

  1. 1. Presence Design : Mediated Spaces Extending Architecture

    Author : Charlie Gullström; Katja Grillner; Halina Dunin-Woyseth; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Architectural design and theory; presence design; presence research; mediated space; mediated presence; remote presence; mediated interaction; audiovisually extended architecture; media space; design friction; hybrid space; virtual space; tele presence; transdisciplinary; mutual gaze; mediated gaze; spatial montage; tertium quid; active spectatorship; shared mediated space; offscreen space; lateral and peripheral awareness; framing; transparency.; Architecture; Arkitektur; Human communication; Kommunikation mellan människor; Telecommunication; Telekommunikation; Media and communication studies; Medie- och kommunikationsvetenskap;

    Abstract : This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. READ MORE

  2. 2. Losing the plot : architecture and narrativity in fin-de siècle media cultures

    Author : Malin Zimm; Katja Grillner; Jennifer Blommer; KTH; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Architecture; architecture theory; narrativity; virtuality; virtual reality; spatiality; plot; architectural representation; fiction; plotless; 19th century media culture; Architecture; Arkitektur;

    Abstract : This thesis investigates the role of the term plot in mediating relations between architecture and narrativity. Examining organisational strategies in the creation of real and virtual spaces, it identifies literary works by novelists who have resisted, or subverted, plot conventions in fiction (Joris-Karl Huysmans, Edmond de Goncourt, Xavier de Maistre and Neal Stephenson), and introduces architectural spaces such as Thomas Edison’s film-studio Black Maria, and the plotless productions of early cinematography, to juxtapose concepts of plot and spatiality in a study of the production and consumption of pre-digital virtual spaces. READ MORE

  3. 3. The Dying Dreamer - Architecture of Parallel Realities

    Author : Malin Zimm; KTH; []
    Keywords : Architecture; Against Nature; A Rebours; Artifice; Artificiality; Domestic Interior; Dream; Experience; Fiction; Hypertext; Huysmans; Imagination; Individuality; Interactivity; Interface; Obsession; Obsessive Dreambuilding; Perception; Representation;

    Abstract : The objective of this licentiate thesis is to investigatearchitectural experience and creation in virtual space and itsrepresentational problems. The thesis comprises three articlespublished during the years 2001-2003, and a website,www.arch.kth. READ MORE

  4. 4. Towards Dependable Virtual Companions for Later Life

    Author : Dennis Maciuszek; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Older adults; assistive technology; virtual companion; dependability; requirements; software architecture; agents; patterns; user involvement; personalisation; human-computer interaction; Computer science; Datavetenskap;

    Abstract : When we grow older, we become more vulnerable to certain reductions in quality of life. Caregivers can help, however human care is limited, and will become even scarcer in the near future. READ MORE

  5. 5. Distributed Technology-Sustained Pervasive Applications

    Author : Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Abstract : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. READ MORE