Search for dissertations about: "augmented reality"

Showing result 11 - 15 of 70 swedish dissertations containing the words augmented reality.

  1. 11. From Industry to Practice: Can Users Tackle Domain Tasks with Augmented Reality?

    Author : Yuchong Zhang; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Qualitative and Quantitative Analysis; Human-centered Design; User Study; Industrial Process Tomography; Augmented Reality;

    Abstract : Augmented Reality (AR) is a cutting-edge interactive technology. While Virtual Reality (VR) is based on completely virtual and immersive environments, AR superimposes virtual objects onto the real world. READ MORE

  2. 12. Prototyping Methods for Augmented Reality Interaction

    Author : Günter Alce; Ergonomi och aerosolteknologi; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : The age of wearable technology devices is upon us. These devices are available in many different form factors including head-mounted displays (HMDs), smartwatches and wristbands. They enable access to information at a glance. READ MORE

  3. 13. Automatic Dense Reconstruction from Uncalibrated Video Sequences

    Author : David Nister; KTH; []
    Keywords : Structure from Motion; Calibration; Match Moving; Reconstruction; Video; Computer Vision; Auto-calibration; Augmented Reality; Virtual Reality; Image-based Rendering; Visualisation; Camera Calibration; Motion Estimation;

    Abstract : This thesis describes a system that completely automaticallybuilds a three-dimensional model of a scene given a sequence ofimages of the scene. The system also estimates the internalparameters of the camera and the poses from where the originalimages were taken. READ MORE

  4. 14. A Poetics of Virtuality

    Author : Thommy Eriksson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Abstract : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. READ MORE

  5. 15. Stereoscopic Label Placement : Reducing Distraction and Ambiguity in Visually Cluttered Displays

    Author : Stephen D. Peterson; Anders Ynnerman; Matthew Cooper; John Wann; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Label placement; user interfaces; stereoscopic displays; augmented reality; virtual reality; visual clutter; Computer science; Datavetenskap;

    Abstract : With increasing information density and complexity, computer displays may become visually cluttered, adversely affecting overall usability. Text labels can significantly add to visual clutter in graphical user interfaces, but are generally kept legible through specific label placement algorithms that seek visual separation of labels and other objects in the 2D view plane. READ MORE