Search for dissertations about: "augmented reality"

Showing result 6 - 10 of 70 swedish dissertations containing the words augmented reality.

  1. 6. Hand-held Augmented Reality for Facility Maintenance

    Author : Fei Liu; Stefan Seipel; Julia Åhlén; Ewert Bengtsson; Xiangyu Wang; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Augmented reality; Façade; Image registration; Thermal infrared imaging; Facility management; Third person perspective; Target designation; Precision study; Experiment; Computerized Image Processing; Datoriserad bildbehandling;

    Abstract : Buildings and public infrastructures are crucial to our societies in that they provide habitations, workplaces, commodities and services indispensible to our daily life. As vital parts of facility management, operations and maintenance (O&M) ensure a facility to continuously function as intended, which take up the longest time in a facility’s life cycle and demand great expense. READ MORE

  2. 7. Applications of Finite Element Simulation and Mixed Reality in Architecture and Built Environment

    Author : Carl Lundholm; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; augmented reality; FEniCS; multimesh; CutFEM; multi-objective optimization; mixed reality; HoloLens; virtual reality; view computation; finite element method;

    Abstract : This thesis presents applications in architecture and built environment that are based on the finite element method and mixed reality. The work consists of two main components: two projects presented in three papers. The first project (presented in Paper I) concerns an application in urban design, thus built environment on a larger scale. READ MORE

  3. 8. In Your Face! – Designing Future Interaction Models for Internet of Things and Augmented Reality

    Author : Günter Alce; Ergonomi och aerosolteknologi; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Internet of Things; Augmented Reality; Wearables; Virtual Reality; Prototyping; User interface;

    Abstract : It is estimated that the number of devices connected to the Internet will be 50 billion by 2020. How should a not-so-tech-savvy end user be able to discover and directly interact with a myriad of connected things in an intuitive and comfortable manner? Up until now, smartphones have shown potential for managing the Internet of Things (IoT) environments, but we cannot rely on that technology. READ MORE

  4. 9. Convergence in mixed reality-virtuality environments : facilitating natural user behavior

    Author : Daniel Johansson; Leo J. de Vin; Morten Fjeld; Örebro universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Mixed reality. augmented reality; augmented virtuality; head mounted display; omnidirectional floor; natural interface; telepresence; Datalogi; Computer and Systems Science;

    Abstract : This thesis addresses the subject of converging real and virtual environments to a combined entity that can facilitate physiologically complying interfaces for the purpose of training. Based on the mobility and physiological demands of dismounted soldiers, the base assumption is that greater immersion means better learning and potentially higher training transfer. READ MORE

  5. 10. From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space

    Author : Thomas Pederson; Lars-Erik Janlert; William Buxton; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Human-Computer Interaction; Mixed Reality; Augmented Reality; Ubiquitous Computing; Pervasive Computing; Graspable User Interfaces; Tangible User Interfaces; Wearable Computing; Context Awareness; User Modelling; Interaction Design; Systems Design; Människa-dator-interaktion; Information technology; Informationsteknologi; business data processing; administrativ databehandling;

    Abstract : This thesis presents a set of concepts and a general design approach for designing Mixed Reality environments based on the idea that the physical (real) world and the virtual (digital) world are equally important and share many properties. Focus is on the design of a technology infrastructure intended to relieve people from some of the extra efforts currently needed when performing activities that make heavy use of both worlds. READ MORE