Search for dissertations about: "buy-in"

Showing result 1 - 5 of 6 swedish dissertations containing the word buy-in.

  1. 1. Wargaming in Military Education for Army Officers and Officer Cadets

    Author : Johan Elg; Philip Sabin; Försvarshögskolan; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; wargaming; wargame; instructor; gamification; game-based learning; buy-in; officer education; officer cadet; Sandhurst; West Point; UK; USA; Sweden; Germany; Japan; game director; krigsspel; utbildningsspel; militär utbildning; officersutbildning; Sverige; USA; Storbritannien; Tyskland; Japan; spelbaserat lärande; brädspel; spel; simulering; Försvarshögskolan; instruktör; Krigsvetenskap; Krigsvetenskap;

    Abstract : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. READ MORE

  2. 2. The Leader of the Pack : A Service Perspective on Packaging and Customer Satisfaction

    Author : Martin Löfgren; Anders Gustafsson; Lars Witell; Bo Edvardsson; Bo Bergman; Karlstads universitet; []
    Keywords : SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Customer satisfaction; Kano; Packaging; Business studies; Företagsekonomi; Business Administration; Företagsekonomi;

    Abstract : Almost everything we as consumers buy in a store has a package. Packages have many functions – some, if not all, present marketers with the opportunity to gain competitive advantages. READ MORE

  3. 3. Distributed Participatory Design in Multidisciplinary Engineering Projects: Investigating a Sustainable Approach for Ship Design & Construction

    Author : Steven Mallam; Chalmers University of Technology; []
    Keywords : NATURVETENSKAP; TEKNIK OCH TEKNOLOGIER; HUMANIORA; NATURAL SCIENCES; ENGINEERING AND TECHNOLOGY; HUMANITIES; User-Centred Design; Naval Architecture; Ergonomics; Built Environment; Maritime; Industrial Design; Knowledge Transfer; Technology Acceptance;

    Abstract : Naval architecture design procedures focus primarily on the technical aspects of engineering specifications, mission requirements and overall survivability of ships and marine structures. In contrast, often little attention or importance is placed on the operational demands of onboard crew and the detailed design characteristics of a ship’s work environment. READ MORE

  4. 4. Exploring the Sources of Enterprise Agility in Software Organizations

    Author : Jayakanth Srinivasan; Kristina Lundqvist; Christer Norstrom; Pekka Abrahamsson; Mälardalens högskola; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Software Organizations; Enterprise Agility; Engaged Scholarship; Case Studies; Innovation; Process Improvement; Global Software Development; Software engineering; Programvaruteknik; Business and economics; Ekonomi; Computer Science; datavetenskap;

    Abstract : Software is one of the core elements that drive the modern economy, with visible use in areas such as personal computing, telecommunications and banking, and background use in areas such as aircraft traffic management, nuclear power generation, and automotive control systems. Organizations that build software are unique in that they span industrial domains, and at their core of what they do is codifying human knowledge. READ MORE

  5. 5. User Centered Design Methods must also be User Centered: A Single Voice from the Field. A Study of User Centered Design in Practice

    Author : Erik Styhr Petersen; Chalmers University of Technology; []
    Keywords : SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SOCIAL SCIENCES; User Centered Design; Reflective Practice; Usability; Validity; Autoethnography;

    Abstract : The present study concerns itself with the usability of the user centered design methodology, as this is defined by ISO 9241-210 (ISO9241-210, 2009) and other international standards: “[usability is the] extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use” (authors emphasis) (ISO9241-11, 1998; ISO9241-210, 2009, p. 3; ISO13407, 1999, p. READ MORE