Search for dissertations about: "collaborative gaming"

Showing result 1 - 5 of 6 swedish dissertations containing the words collaborative gaming.

  1. 1. Gaming Interaction : Conversations and Competencies in Internet Cafés

    University dissertation from Linköping : Linköping University Electronic Press

    Author : Björn Sjöblom; Karin Aronsson; Jonas Linderoth; Elisabeth Keating; [2011]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computer gaming; interaction; ethnomethodology; peer group; informal learning; identity; competence; internet café; Datorspelande; interaktion; etnometodologi; kamratgrupp; informellt lärande; identitet; kompetens; internetcafé; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. READ MORE

  2. 2. Knowledge at play. Studies of games as members’ matters Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    University dissertation from Göteborg : ACTA UNIVERSITATIS GOTHOBURGENSIS

    Author : Ulrika Bennerstedt; Göteborgs universitet.; Gothenburg University.; Göteborgs universitet.; Gothenburg University.; [2013]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  3. 3. The Influence of Modality Combinations on Communication in Collaborative Virtual Environments

    University dissertation from Stockholm : KTH Royal Institute of Technology

    Author : Jonas Moll; Eva-Lotta Sallnäs-Pysander; Kerstin Severinson Eklundh; Stephen Brewster; [2013]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Haptics; Audio; Multimodality; Collaboration; Communication;

    Abstract : Although many studies have been performed on collaboration in multimodal interfaces not many of these have looked specifically on how the supported modalities influence the task solving strategies chosen and the communication between users solving a joint task in collaborative virtual environments. Therefore, the thesis studies performed aimed at shedding light on these aspects of multimodality. READ MORE

  4. 4. User-centric critiquing in command and control : the DKExpert and ComPlan approaches

    University dissertation from Linköping : Linköpings universitet

    Author : Ola Leifler; [2007]
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; TECHNOLOGY Information technology Computer science; TEKNIKVETENSKAP Informationsteknik Datavetenskap;

    Abstract : This thesis describes two approaches for using critiquing as decision support for military mission planning. In our work, we have drawn from both human-centered research as well as results on decision support systems research for military mission planning when devising approaches for knowledge acquisition and decision support for mission planning. READ MORE

  5. 5. Games in Formal Educational Settings Obstacles for the development and use of learning games

    University dissertation from Linköping : Linköpings universitet

    Author : Björn Berg Marklund; Per Backlund; Henrik Engström; Maurice Hendrix; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Abstract : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. READ MORE