Search for dissertations about: "computer game play"

Showing result 11 - 15 of 30 swedish dissertations containing the words computer game play.

  1. 11. Screen play : audiovisual narrative & viewer interaction

    Author : John Alexander; Erik Hedling; Stockholms universitet; []
    Keywords : HUMANIORA; HUMANITIES; Cinema Studies; filmvetenskap;

    Abstract : How does the viewer, interact, with the on-screen narratives of film, television and computer? What new forms of interaction can be realised with the emerging narratives of CD-ROM and Internet?This study considers screen play in terms of the game the viewer plays with audiovisual narrative, and how the viewer negotiates with a story to interpret, revise and reconstruct new stories of their own.Aspects of game and narrative theories, cognitive psychology and phenomenology, as well as recent research in the fields of cinema, television and computer studies, are incorporated within a screen play theory, which positions the viewer both as player and storyteller. READ MORE

  2. 12. Values in Play – Interactional Life with the Sims

    Author : Louise Peterson; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; open-ended games; sandbox games; game play; The Sims; interaction analysis; video analysis; sociocultural theory; fantasy and creativity; role distance; learning; values;

    Abstract : This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These arguments are strong in the constructionist tradition but are seldom backed up by empirical results. READ MORE

  3. 13. Foundations of Gameplay

    Author : Jussi Holopainen; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game design; design patterns; gameplay;

    Abstract : People in all known cultures play games and today digital gaming is an important leisure activity for hundreds of millions of people. At the same time game design has developed into a profession of its own. READ MORE

  4. 14. Characterising action potential in virtual game worlds applied with the mind module

    Author : Mirjam Palosaari Eladhari; Michael Mateas; Paul Van Schaik; Clive Fencott; Richard Bartle; Alan Hind; Högskolan på Gotland; []
    Keywords : HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Computer games; AI; characterisation; MMO; VGW; characterising action potential;

    Abstract : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. READ MORE

  5. 15. A Field of Possibilities: Designing and Playing Digital Musical Instruments

    Author : Per Anders Nilsson; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; Digital musical instruments; improvisation; experimental music; jazz; free improvisation; music of sounds; computer music; interaction design; design time – play time; practicing; play; game and sports; self-organization; rules; affordances; predeterminations; artistic research;

    Abstract : This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. READ MORE