Search for dissertations about: "computer science education research"

Showing result 1 - 5 of 67 swedish dissertations containing the words computer science education research.

  1. 1. Computer Science Project Courses : Contrasting Students’ Experiences with Teachers’ Expectations

    Author : Mattias Wiggberg; Mats Daniels; Lecia J. Barker; Tony Clear; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; computer science education; computer science student projects; computer science projects; computer science education research; phenomenography; learning; higher education; communities of practice; capstone projects; constructivism; Computer science; Datavetenskap; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Including small or large project courses is widely recognized as important in preparing computer science students for a professional career. Typical examples are the capstone courses, which often are seen as the jewel in the crown since this is where students will bring their previous knowledge and skills together to show mastery of their craft. READ MORE

  2. 2. Learning computer systems in a distributed project course : The what, why, how and where

    Author : Anders Berglund; Arnold Pears; Shirley Booth; Raymond Lister; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; computer science education; computer science education research; computer networking; computer systems; phenomenography; activity theory; learning; higher education; team collaboration; remote collaboration; Computer science; Datavetenskap; Subject didactics; Ämnesdidaktik; Computer Systems; Datorteknik;

    Abstract : Senior university students taking an internationally distributed project course in computer systems find themselves in a complex learning situation. To understand how they experience computer systems and act in their learning situation, the what, the why, the how and the where of their learning have been studied from the students’ perspective. READ MORE

  3. 3. Developing and Assessing Professional Competencies: a Pipe Dream? : Experiences from an Open-Ended Group Project Learning Environment

    Author : Mats Daniels; Arnold Pears; Michael Thuné; Steven Seidman; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; Computing education research; engineering education research; computer science; open-ended group project; professional competencies; action research; educational research framework; learning; communities of practice; constructivism; conceptual change; threshold concepts; problem based learning; ill-structured problem solving; international student collaboration; constructive controversy; reflection; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Professional competencies are explicitly identified in the primary learning outcomes for science and engineering degrees at many tertiary institutions.  Fulfillment of the requirements to equip our students with these skills, while formally acknowledged as important by all stakeholders, can be hard to demonstrate in practice. READ MORE

  4. 4. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE

  5. 5. Learning Computing at University: Participation and Identity : A Longitudinal Study

    Author : Anne-Kathrin Peters; Arnold Neville Pears; Anders Berglund; Anna Eckerdal; Lars Ulriksen; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; computing education research; engineering education research; computer science; higher education; engagement; diversity; equity; gender; competencies; culture; longitudinal; identity; participation; power; agency; uniformity; communities of practice; social theory of learning; phenomenography; student reflections; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Computing education has struggled with student engagement and diversity in the student population for a long time. Research in science, technology, engineering, and mathematics (STEM) education suggests that taking a social, long-term perspective on learning is a fruitful approach to resolving some of these persistent challenges. READ MORE