Search for dissertations about: "computer science education research"
Showing result 11 - 15 of 79 swedish dissertations containing the words computer science education research.
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11. Simulated "real" worlds : Actions mediated through computer game play in science education
Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE
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12. That's How We Role! A Framework for Role Modeling in Computing and Engineering Education : A Focus on the Who, What, How, and Why
Abstract : Role model is a term used in everyday language and literature on education, particularly on diversity, equity, inclusion, and access, describing topics such as motivation and inspiration. However, role model, as a loosely defined concept, is understood and used in different ways. READ MORE
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13. Do excellent engineers approach their studies strategically? : A quantitative study of students' approaches to learning in computer science education
Abstract : This thesis is about students’ approaches to learning (SAL) in computer science education. Since the initial development of SAL instruments and inventories in the 70’s, they have been used as a means to understand students’ approaches to learning better, as well as to measure and predict academic achievement (such as retention, grades and credits taken) and other correlating factors. READ MORE
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14. Virtual learning environments in higher education : a study of students' acceptance of educational technology
Abstract : Virtual Learning Environments (VLEs) are fundamental tools for flexible learning in higher education, used in distance education as well as a complement to teaching on campus (blended learning). VLEs imply changing roles for both teachers and students. READ MORE
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15. A blueprint for using commercial games off the shelf in defence training, education and research simulations
Abstract : There are two types of simulations, those made for business and those made for pleasure. The underlying technology is usually the same, the difference being how and for what purpose the simulation is used. Often the two purposes can be combined. READ MORE