Search for dissertations about: "computer science education"

Showing result 11 - 15 of 103 swedish dissertations containing the words computer science education.

  1. 11. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE

  2. 12. That's How We Role! A Framework for Role Modeling in Computing and Engineering Education : A Focus on the Who, What, How, and Why

    Author : Virginia Grande; Mats Daniels; Anne-Kathrin Peters; Anders Berglund; Päivi Kinnunen; Alison Clear; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Role model; educator; teacher; identity; norms; ethics; virtue ethics; care ethics; ethics of freedom; emotions; professional competencies; computing education; engineering education; higher education; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Role model is a term used in everyday language and literature on education, particularly on diversity, equity, inclusion, and access, describing topics such as motivation and inspiration. However, role model, as a loosely defined concept, is understood and used in different ways. READ MORE

  3. 13. Developing and Assessing Professional Competencies: a Pipe Dream? : Experiences from an Open-Ended Group Project Learning Environment

    Author : Mats Daniels; Arnold Pears; Michael Thuné; Steven Seidman; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computing education research; engineering education research; computer science; open-ended group project; professional competencies; action research; educational research framework; learning; communities of practice; constructivism; conceptual change; threshold concepts; problem based learning; ill-structured problem solving; international student collaboration; constructive controversy; reflection; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Professional competencies are explicitly identified in the primary learning outcomes for science and engineering degrees at many tertiary institutions.  Fulfillment of the requirements to equip our students with these skills, while formally acknowledged as important by all stakeholders, can be hard to demonstrate in practice. READ MORE

  4. 14. Virtual learning environments in higher education : a study of students' acceptance of educational technology

    Author : Christina Keller; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap; Economic Information Systems; Ekonomiska informationssystem; Informatics;

    Abstract : Virtual Learning Environments (VLEs) are fundamental tools for flexible learning in higher education, used in distance education as well as a complement to teaching on campus (blended learning). VLEs imply changing roles for both teachers and students. READ MORE

  5. 15. Do excellent engineers approach their studies strategically? : A quantitative study of students' approaches to learning in computer science education

    Author : Maria Svedin; Olle Bälter; Stefan Hrastinski; Martha Cleveland-Innes; Johan Thorbiörnson; Arnold Pears; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Approaches to learning; computer science engineering education; Computing education research; online learning; Human-computer Interaction; Människa-datorinteraktion;

    Abstract : This thesis is about students’ approaches to learning (SAL) in computer science education. Since the initial development of SAL instruments and inventories in the 70’s, they have been used as a means to understand students’ approaches to learning better, as well as to measure and predict academic achievement (such as retention, grades and credits taken) and other correlating factors. READ MORE