Search for dissertations about: "computer science education"

Showing result 16 - 20 of 103 swedish dissertations containing the words computer science education.

  1. 16. Visualising Security through Computer Games : Investigating Game-Based Instruction in ICT Security:an Experimental Approach

    Author : Kjell Näckros; Louise Yngström; Helen Armstrong; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; ICT Security; Education; Game-Based Instruction; GBI; Computer Games; Game-Based Learning; GBL; Nonlinear; Linear; Learning Styles; Holist; Serialist; Knowledge; Vital Security Functions; VSF; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Abstract : This thesis investigates whether learning materials in the form of computer games can increase knowledge and comprehension in the area of ICT security.Through a series of experiments carried out in Sweden between the years 2000 and 2003, investigating theoretical knowledge as well as practical knowledge gained through a single-user computer game, data were collected and subjected to quantitative and qualitative analyses. READ MORE

  2. 17. Travelling through time : Students’ interpretation of evolutionary time in dynamic visualizations

    Author : Jörgen Stenlund; Lena Tibell; Konrad Schönborn; Niklas Gericke; Örebro universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Evolution; visualization; time; learning; threshold; zooming;

    Abstract : Evolutionary knowledge is important to understand and address contemporary challenges such as loss of biodiversity, climate change and antibiotic resistance. An important aspect that is considered to be a threshold concept in teaching and learning about evolution is the time it involves. READ MORE

  3. 18. A blueprint for using commercial games off the shelf in defence training, education and research simulations

    Author : Håkan Hasewinkel; Linköpings universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Abstract : There are two types of simulations, those made for business and those made for pleasure. The underlying technology is usually the same, the difference being how and for what purpose the simulation is used. Often the two purposes can be combined. READ MORE

  4. 19. Higher education meets private use of social media technologies : An explorative study of students’ use

    Author : Pernilla Josefsson; Stefan Hrastinski; Olle Bälter; Daniel Pargman; Grainne Conole; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Social Media; Social Media Technologies; Higher Education; Media Technology; Digital Media; Computer Science; Datalogi;

    Abstract : The work in this thesis sets out to explore how students perceive social media use in the context of higher education. More precisely, the focus is on students' use of, experience with, and attitudes toward the integration of social media into their learning environment. READ MORE

  5. 20. Unwinding processes in Computer Science student projects

    Author : Mattias Wiggberg; Mats Daniels; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : This thesis investigates computer science student projects and some of the processes involved in the running of such projects. The reason for this investigation is that there are some interesting claims concerning the use of projects as learning approach. READ MORE