Search for dissertations about: "computer science games"
Showing result 11 - 15 of 60 swedish dissertations containing the words computer science games.
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11. A blueprint for using commercial games off the shelf in defence training, education and research simulations
Abstract : There are two types of simulations, those made for business and those made for pleasure. The underlying technology is usually the same, the difference being how and for what purpose the simulation is used. Often the two purposes can be combined. READ MORE
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12. Head-mounted Projection Display to Support and Improve Motion Capture Acting
Abstract : Current and future animations seek for realistic motions to create an illusion of authentic and believable animations. A technology widely used to support this process is motion capture. Therefore, motion capture actors are used to enrich the movements of digital avatars with suitable and believable motions and emotions. READ MORE
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13. Simulated "real" worlds : Actions mediated through computer game play in science education
Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE
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14. Label Cover Reductions for Unconditional Approximation Hardness of Constraint Satisfaction
Abstract : Problem solving is an integral aspect of modern society and includes such tasks as picking the fastest route to work, optimizing a production line, scheduling computer tasks, placing new bus stops, or picking a meal from available ingredients.We study the hardness of solving Constraint Satisfaction Problems (CSPs). READ MORE
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15. Improved Algorithms for Fast Shading and Lighting
Abstract : Shading is a technique that is used in computer graphics to make faceted objects appear smooth and more realistic. In the research presented in this thesis we have investigated how shading can be generated as efficiently as possible without sacrificing quality. READ MORE