Search for dissertations about: "computer science games"
Showing result 21 - 25 of 60 swedish dissertations containing the words computer science games.
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21. Concurrent comics : programming of social agents by children
Abstract : This thesis presents a study of how the visual language of comics can be used for programming of social agents. Social agents are interactive and animated characters that can express emotions and behaviours in relation to other agents. Such agents could be programmed by children to create learning games and simulations. READ MORE
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22. Semantisk analys av processbeskrivningar i naturligt språk
Abstract : The purpose of the project described in this report is to study control structures in Natural Swedish, especially those occuring when tasks of algorithmic nature are described, and how to transform these specifications into programs, which can then be executed.The report describes and discusses the solutions that are used in an implemented system which can read and comprehend descriptions of patience (solitaire) games. READ MORE
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23. Security and trust mechanisms for groups in distributed services
Abstract : Group communication is a fundamental paradigm in modem distributed services, with applications in domains such as content distribution, distributed games, and collaborative workspaces. Despite the increasing interest in group-based services and the latest developments in efficient and reliable multi cast, the secure management of groups remains a major challenge for group communication. READ MORE
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24. Minimum Enclosing Balls and Ellipsoids in General Dimensions
Abstract : In this doctoral thesis, we study the problem of computing the ball of smallest radius enclosing a given set of points in any number of dimensions. Variations of this problem arise in several branches of computer science, such as computer graphics, artificial intelligence, and operations research. READ MORE
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25. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots
Abstract : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. READ MORE