Search for dissertations about: "computer science projects"

Showing result 1 - 5 of 128 swedish dissertations containing the words computer science projects.

  1. 1. Computer Science Project Courses : Contrasting Students’ Experiences with Teachers’ Expectations

    Author : Mattias Wiggberg; Mats Daniels; Lecia J. Barker; Tony Clear; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; computer science education; computer science student projects; computer science projects; computer science education research; phenomenography; learning; higher education; communities of practice; capstone projects; constructivism; Computer science; Datavetenskap; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : Including small or large project courses is widely recognized as important in preparing computer science students for a professional career. Typical examples are the capstone courses, which often are seen as the jewel in the crown since this is where students will bring their previous knowledge and skills together to show mastery of their craft. READ MORE

  2. 2. Managing Software Quality through Empirical Analysis of Fault Detection

    Author : Carina Andersson; Institutionen för datavetenskap; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; kontroll; numerisk analys; Data- och systemvetenskap; Software engineering; Software fault detection; numerical analysis; Computer science; systems; Datalogi; control; computer technology; Quality management; Systems engineering; system;

    Abstract : Software often constitutes a large share of today's products. To deliver a product with the level of software quality expected by the customer, software development organizations need to manage quality achievement and assessment. In practice, quality is often referred to as the lack of bugs. READ MORE

  3. 3. Unwinding processes in Computer Science student projects

    Author : Mattias Wiggberg; Mats Daniels; Uppsala universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; SAMHÄLLSVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; Datavetenskap med inriktning mot datavetenskapens didaktik; Computer Science with specialization in Computer Science Education Research;

    Abstract : This thesis investigates computer science student projects and some of the processes involved in the running of such projects. The reason for this investigation is that there are some interesting claims concerning the use of projects as learning approach. READ MORE

  4. 4. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE

  5. 5. Requirements Prioritisation and Retrospective Analysis for Release Planning Process Improvement

    Author : Lena Karlsson; Institutioner vid LTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Systems engineering; Empirical research; Process improvement; Retrospective analysis; Release planning; Requirements engineering; Software engineering; Data- och systemvetenskap; computer technology;

    Abstract : The quality of a product can be defined by its ability to satisfy the needs and expectations of its customers. Achieving quality is especially difficult in market-driven situations since the product is released on an open market with numerous potential customers and users with various wishes. READ MORE