Search for dissertations about: "critical IS research"

Showing result 1 - 5 of 2210 swedish dissertations containing the words critical IS research.

  1. 1. Designing with Urban Sound : Exploring methods for qualitative sound analysis of the built environment

    Author : Nina Hällgren; Katja Grillner; Björn Hellström; Gunnar Sandin; KTH; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; Architectue; urban sound design; urban sound planning; soundscape; urban planning; artistic research; architectural research;

    Abstract : The licentiate thesis Designing with Urban Sound explores the constitution and qualitative characteristics of urban sonic space from a design-oriented and practice-based perspective. The act of lifting forth and illuminating the interaction between architecture, the creation of sound and a sonic experience aims to examine and develop useful tools and methods for the representation, communication and analysis of the exterior sonic environment in complex architectural spaces. READ MORE

  2. 2. Sustaining the Usefulness of eHealth Research Software : Lessons Learned in Action Design Research

    Author : Mudassir Imran Mustafa; Jenny Eriksson Lundström; Jonas Sjöström; Owen Eriksson; Helena Grönqvist; Anders Hjalmarsson Jordanius; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; research software; eHealth; sustaining usefulness; action design research; academic research context; quality characteristics; design principles; fitness-utility; data export; technology adaptation; mobile adaptation; design science research; Information Systems; Informationssystem;

    Abstract : Research software is vital to advancement in the sciences, engineering, humanities, and all other fields. Scientific research is dependent on the quality of and accessibility to research software. READ MORE

  3. 3. Organizational Lessons Learned : Natural Hazards Affecting Critical Infrastructure

    Author : Monika Rydstedt Nyman; Lars Nyberg; Magnus Johansson; Eva Liljegren; Henrik Tehler; Karlstads universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; natural hazards; critical infrastructure; feedback; lessons learned; collective learning; memory building; Risk and Environmental Studies; Risk- och Miljöstudier;

    Abstract : This thesis focuses on an issue often presented as a solution – albeit a debated one ­– namely learning, specifically lessons learned from natural hazard events. Empirically, this thesis examines flooding and avalanches in a Swedish context, centering on systematic feedback mechanisms and learning from extreme events. READ MORE

  4. 4. Critical Business Episodes : The Criticality of Damage Adjustment Processes in Insurance Relationships

    Author : Mikael Gidhagen; Bo Edvardsson; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Business studies; business-to-business; claim settlement; corporate insurance; critical episode; critical incident; customer relationship; damage adjustment; feeling of security; financial services; insurance; insurance marketing; insurance relationship; intangibility; loss; marketing; professional services; relationship; relationship character; relationship context; relationship development; relationship marketing; relationship quality; service; services marketing; service quality; Företagsekonomi; Business studies; Företagsekonomi; Business Studies; företagsekonomi;

    Abstract : Corporate insurance relationships involve a highly intangible professional service which provides the corporate customer with risk reduction. Insurance services are here defined as being composed of two elements: the delivery of a feeling of security, and, in the event of a loss, the damage adjustment and claim settlement. READ MORE

  5. 5. Co-creative Game Design as Participatory Alternative Media

    Author : Patrick Prax; Christian Christenen; Else Nygren; Annika Waern; Esther MacCallum-Stewart; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Co-creation; co-creative game design; game design; participation; alterna-tive media; critical media; open innovation; modding; add-ons; MMOs; MMORPG; World of Warcraft; Diablo 3; interface;

    Abstract : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. READ MORE