Search for dissertations about: "critical IS research"
Showing result 1 - 5 of 2210 swedish dissertations containing the words critical IS research.
-
1. Designing with Urban Sound : Exploring methods for qualitative sound analysis of the built environment
Abstract : The licentiate thesis Designing with Urban Sound explores the constitution and qualitative characteristics of urban sonic space from a design-oriented and practice-based perspective. The act of lifting forth and illuminating the interaction between architecture, the creation of sound and a sonic experience aims to examine and develop useful tools and methods for the representation, communication and analysis of the exterior sonic environment in complex architectural spaces. READ MORE
-
2. Sustaining the Usefulness of eHealth Research Software : Lessons Learned in Action Design Research
Abstract : Research software is vital to advancement in the sciences, engineering, humanities, and all other fields. Scientific research is dependent on the quality of and accessibility to research software. READ MORE
-
3. Organizational Lessons Learned : Natural Hazards Affecting Critical Infrastructure
Abstract : This thesis focuses on an issue often presented as a solution – albeit a debated one – namely learning, specifically lessons learned from natural hazard events. Empirically, this thesis examines flooding and avalanches in a Swedish context, centering on systematic feedback mechanisms and learning from extreme events. READ MORE
-
4. Critical Business Episodes : The Criticality of Damage Adjustment Processes in Insurance Relationships
Abstract : Corporate insurance relationships involve a highly intangible professional service which provides the corporate customer with risk reduction. Insurance services are here defined as being composed of two elements: the delivery of a feeling of security, and, in the event of a loss, the damage adjustment and claim settlement. READ MORE
-
5. Co-creative Game Design as Participatory Alternative Media
Abstract : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. READ MORE