Search for dissertations about: "design of light"

Showing result 1 - 5 of 588 swedish dissertations containing the words design of light.

  1. 1. Meaning in the Making: Introducing a Hermeneutic Perspective on the Contribution of Design Practice to Innovation

    University dissertation from Göteborg : ArtMonitor

    Author : Marcus Jahnke; Göteborgs universitet.; Gothenburg University.; [2013]
    Keywords : HUMANIORA; HUMANITIES; design; innovation; design management; hermeneutics; meaning- making; design thinking; design practice;

    Abstract : In recent years interest has grown in how design can contribute to innovation in business and society, such as through the management concept of design thinking. However, up-close studies on design’s contribution to innovation are still scarce. READ MORE

  2. 2. Light shapes spaces : experience of distribution of light and visual spatial boundaries

    University dissertation from Gothenburg : ArtMonitor

    Author : Ulrika Wänström Lindh; Göteborgs universitet.; Gothenburg University.; [2012]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; Practise-based design research; distribution of light; lighting design; architecture; enclosure; perceived dimensions; atmosphere; light zones; light topography; visual spatial boundaries;

    Abstract : Light enables us to experience space. The distribution of light is vital for spatial experience but has not been the main focus of previous research on lighting. The lighting designer’s professional knowledge is to a great extent experience-based and tacit. READ MORE

  3. 3. Participatory inquiry Collaborative Design

    University dissertation from Ronneby : Blekinge Institute of Technology

    Author : Martin Johansson; Blekinge Tekniska Högskola.; Malmö University.; Malmö University.; [2005]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Design informed by ethnography; Work practice based design; Participatory inquiry; Collaborative design; Design games; Interaction Design; Technology; Human Computer Interaction; Participatory Design;

    Abstract : This dissertation focuses on design sessions in which users and stakeholders participate. It demonstrates how material from field studies can be used in exploratory design sessions. The emphasis is on the staging and realization of experiments with ‘possible futures’. READ MORE

  4. 4. A pragmatist theory of design The impact of the pragmatist philosophy of John Dewey on architecture and design

    University dissertation from KTH Royal Institute of Technology

    Author : Leif E. Östman; KTH.; [2005]
    Keywords : HUMANIORA; HUMANITIES; Classical archaeology and ancient history; design; design theory; design knowledge; avant-garde; pragmatist philosophy; Antikens kultur och samhällsliv; HUMANITIES and RELIGION History and philosophy subjects Historical cultures Classical archaeology and ancient history; HUMANIORA och RELIGIONSVETENSKAP Historisk-filosofiska ämnen Historiska kulturer Antikens kultur och samhälle;

    Abstract : This study is an inquiry into design-theoretical aspects of architectural design in Finland based mainly on the pragmatist philosophy of John Dewey. The study comprises two case studies. The . rst case deals with a young family designing their future home – a detached house built from prefabricated components – in cooperation with an architect. READ MORE

  5. 5. Complicated Shadows the Aesthetic Significance of Simulated Illumination in Digital Games

    University dissertation from Karlskrona : Blekinge Institute of Technology

    Author : Simon Niedenthal; Blekinge Tekniska Högskola.; Malmö University.; Malmö University.; [2008]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design; HUMANITIES and RELIGION Aesthetic subjects Aesthetics; HUMANIORA och RELIGIONSVETENSKAP Estetiska ämnen Estetik; Humanities Social Sciences; Digital games; Lighting; Simulated Illumination;

    Abstract : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. READ MORE