Search for dissertations about: "design platforms"
Showing result 1 - 5 of 242 swedish dissertations containing the words design platforms.
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1. Aesthetics of being together
Abstract : Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the designed artifact: aesthetics of objects. When designed artifacts include digital technologies, aesthetics in design refers to what happens between people and artifacts as well: aesthetics of interaction. READ MORE
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2. Platform Design : Creating Meaningful Toolboxes When People Meet
Abstract : Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. READ MORE
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3. Integrated Product and Production Platforms for Pharmaceutical Products: Design Thinking for the Development of Personalized Medicines
Abstract : Treatments, when customized according to individual patient attributes, are in recent years referred to as personalized medicines. Personalized medicines aim at improving the therapeutic outcome of the patient. However, current pharmaceutical production is dominated by mass production in a batch manner, i.e. READ MORE
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4. Design approaches in industrialized house building : A creativity perspective
Abstract : Industrialized house builders strive towards structure and control of their processes, including design. Such structure is seldom sought for in architectural design practice, where individuality and autonomy are considered essential. READ MORE
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5. Simulated "real" worlds : Actions mediated through computer game play in science education
Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE