Search for dissertations about: "design platforms"

Showing result 1 - 5 of 242 swedish dissertations containing the words design platforms.

  1. 1. Aesthetics of being together

    Author : Stoffel Kuenen; Erik Stolterman; Johan Redström; Dag Svanæs; Umeå universitet; []
    Keywords : HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; design; interaction design; design theory; aesthetics; aesthetics of being together; aesthetics of interaction; design practices; design research practice; research through design; practice based research; constructive design research; social media; technological mediation; social platforms; digital interactions; social interaction; group interaction; social dynamics; perceptual crossing; intersubjectivity; Aesthetics; estetik; design; design;

    Abstract : Design deals with matters of aesthetics. Historically, aesthetics in industrial design refers to the designed artifact: aesthetics of objects. When designed artifacts include digital technologies, aesthetics in design refers to what happens between people and artifacts as well: aesthetics of interaction. READ MORE

  2. 2. Platform Design : Creating Meaningful Toolboxes When People Meet

    Author : David Joaquin Cuartielles Ruiz; Teemu Leinonen; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; Platform Design; Interaction Design;

    Abstract : Platform Design is a study of different viewpoints on the creation of digital systems, and how they converge in platforms designed, built, and managed by communities. As sociotechnical constructs in which features emerge through the interaction of different stakeholders, platforms are understood as both means and outcomes—the ‘things’ or boundary objects in a design process—generating the spaces where communities of practice can form. READ MORE

  3. 3. Integrated Product and Production Platforms for Pharmaceutical Products: Design Thinking for the Development of Personalized Medicines

    Author : Maria Daniela Irene Siiskonen; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; Integrated product and production platforms; Personalized medicines; Mass customization;

    Abstract : Treatments, when customized according to individual patient attributes, are in recent years referred to as personalized medicines. Personalized medicines aim at improving the therapeutic outcome of the patient. However, current pharmaceutical production is dominated by mass production in a batch manner, i.e. READ MORE

  4. 4. Design approaches in industrialized house building : A creativity perspective

    Author : Emma Viklund; Helena Lidelöw; Gustav Jansson; Dan Engström; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Architecture; architectural design; creativity; design approach; design context; design process; engineering design; industrialized house building; platform; Construction Engineering and Management; Byggproduktion;

    Abstract : Industrialized house builders strive towards structure and control of their processes, including design. Such structure is seldom sought for in architectural design practice, where individuality and autonomy are considered essential. READ MORE

  5. 5. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE