Search for dissertations about: "design science mobile"

Showing result 1 - 5 of 190 swedish dissertations containing the words design science mobile.

  1. 1. Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning

    Author : Daniel Spikol; Marcelo Milrad; Jakob Tholander; Växjö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Supported Collaborative Learning; Mobile; Location-based services; Pervasive computing; Ubiquitous computing; Design-based research; Co-Design; Education; Games; Computer science; Datavetenskap; Other information technology; Övrig informationsteknik; Media Technology; Media Technology;

    Abstract : The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. READ MORE

  2. 2. Information Visualization Using Transparent Displays in Mobile Cranes and Excavators

    Author : Taufik Akbar Sitompul; Rikard Lindell; Björn Lisper; Philippe Palanque; Mälardalens högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Science; datavetenskap;

    Abstract : Operating heavy machinery, such as mobile cranes and excavators, is a complex task. While driving the machine, operators are also performing industrial tasks, e.g. lifting or digging, monitoring the machine’s status, and observing the surroundings. READ MORE

  3. 3. Designing guidance along audio-haptically augmented paths in a city environment

    Author : Delphine Szymczak; Certec - Rehabiliteringsteknik och Design; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Activity theory; Cultural historical; design; evaluation; iterative design; user-centered design; audio-tactile; multimodal; mobile; pedestrian navigation; scanning; tourist guide; vibration; in-use; focus; environment;

    Abstract : The main purpose of this thesis is to show in a case study how it is possible to inform, with Activity Theory, the design and evaluation of a pedestrian navigation system that uses audio-tactile feedback. The case study consists of an iterative design process that results in a tourist guide application used in a mobile phone. READ MORE

  4. 4. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE

  5. 5. Mobile Device Strategy : A management framework for securing company information assets on mobile devices

    Author : Martin Brodin; Jeremy Rose; Rose-Mharie Åhlfeldt; Anne Persson; Dan Harnesk; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Strategic Management; Mobile device; Information security; information security management; information management; BYOD; CYOD; mobile strategy; mobile device strategy; management framework; Information Systems; Informationssystem IS ;

    Abstract : The problem addressed by this research is a demand for increased flexibility in access to organisational information, driven by the increasing popularity of mobile devices. Employees increasingly bring private devices to work (Bring Your Own Device, BYOD) or use work devices for private purposes (Choose Your Own Device, CYOD). READ MORE