Search for dissertations about: "digital games"

Showing result 21 - 25 of 41 swedish dissertations containing the words digital games.

  1. 21. Persuasive Pervasive Games : the Case of Impacting Energy Consumption

    Author : Mattias Svahn; Handelshögskolan i Stockholm; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES;

    Abstract : The number of media channels for persuasive messaging has increased tremendously in recent years. New persuasion media such as pervasive games have come onto the stage. READ MORE

  2. 22. Managing Digital Open Innovation with User Communities : A Study of Community Sensing and Product Openness Capabilities in the Video Game Industry

    Author : Peter Ek; David Sörhammar; Peter Thilenius; Daniel Tolstoy; Uppsala universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; User communities; open innovation; dynamic capabilities; video game industry; Business Studies; Företagsekonomi;

    Abstract : Digital and open innovation has changed how product innovation occur and how it is managed by firms. Digital technology as an enabler of increasingly distributed innovation processes has in particular impacted firms’ abilities to draw on, and leverage, large numbers of external users and user communities to develop their offerings. READ MORE

  3. 23. Internet use and digital participation in everyday life : Adolescents and young adults with intellectual disabilities

    Author : Kristin Alfredsson Ågren; Helena Hemmingsson; Anette Kjellberg; Darren Chadwick; Linköpings universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES;

    Abstract : Background: Internet use is an integral part of everyday life in contemporary society, especially among young people. It is used to perform activities in everyday life by an increasing proportion of the population. READ MORE

  4. 24. Simulated "real" worlds : Actions mediated through computer game play in science education

    Author : Elisabet M. Nilsson; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play; science education; computer games; game-based learning; mediated action; empirical studies; Agent O; SimCity 4; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE

  5. 25. Generative comics - A computational approach to creating comics material

    Author : Malik Nairat; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; comics; multi-agent systems; interactive evolution; generative storytelling; digital comics;

    Abstract : Digital storytelling can be employed as a tool that incorporates human creativity with technology. It synthesizes multimedia based elements to create engaging stories and compelling narratives. To this end, this research presents an approach that can be used as an assistant tool for comics artists. READ MORE