Search for dissertations about: "digital humaniora"
Showing result 6 - 10 of 115 swedish dissertations containing the words digital humaniora.
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6. In the Company of Ghosts : Hauntology, Ethics, Digital Monsters
Abstract : This thesis explores French philosopher Jacques Derrida’s ’hauntology’ through the lens of digital monsters and feminist theory.Hauntology – a pun on ‘ontology’ and ‘haunting’ – offers an ethics based on responsibility towards that which cannot be said to fully exist, yet has an effect on our everyday lives nonetheless. READ MORE
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7. Displaying Spaces : Spatial Design, Experience, and Authenticity in Museums
Abstract : This dissertation aims to analyse how spatial design affects experiences and meaning making in museums. The overarching question is what the spatial elements and forms within museums communicate to those who visit them. READ MORE
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8. Textile architecture informed by wind
Abstract : Textiles in architecture is a field of great potential, which are worth to explore further. This thesis aims to show that the flexibility of the textile material could be better included in the architectural design, allowing it to adapt to forces, such as the wind, and viewing motion as a positive design feature. READ MORE
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9. Making travel sustainable with ICT? : The social practice of travel planning and travel information use in everyday life
Abstract : Adopting the perspective of the traveller, this thesis examines how travel plans are actually made in the everyday situation and how information is used and drawn on when planning the many, often unremarkable, trips of ordinary urban life. Ethnographical field studies in southern Stockholm, Sweden, employing a practice theory perspective showed that people use a vast mixture of different types of information when planning and making trips. READ MORE
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10. Characterising action potential in virtual game worlds applied with the mind module
Abstract : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. READ MORE