Search for dissertations about: "digital literacy of pedagogy"
Found 5 swedish dissertations containing the words digital literacy of pedagogy.
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1. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän
Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE
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2. Learning to reason in environmental education: Digital tools, access points to knowledge and science literacy
Abstract : Digital technologies and environmental education represent two rather new areas in school curricula. The background of the present research is an interest at the inter-section between how students learn about environmental issues (e.g., climate change) and the role digital technologies may play in such contexts. READ MORE
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3. New Spaces for Language Learning. A study of student interaction in media production in English
Abstract : The thesis project takes as its starting point an interest in foreign language learning as a social and cultural activity. Globalisation and digital media have contributed to changed conditions, especially for learning English. These changing conditions offer opportunities and new arenas as well as a challenge for current educational practice. READ MORE
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4. Nomadic Writing : Exploring Processes of Writing in Early Childhood Education
Abstract : This thesis explores how writing is made in two Swedish early childhood classrooms with a focus on how processes of writing are constituted in the writing event and what writings and writers the event offers potentials for. Theoretically, the research project takes its starting point in the assumption that processes of writing are an effect of relations between different elements, where the young writer is only one part of many human and non-human matters that make way for multiple becomings of writing and writers. READ MORE
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5. Designing new learning experiences? : exploring corporate e-learners’ self-regulated learning
Abstract : The context of this study is corporate e-learning, with an explicit focus on how digital learning design can facilitate self-regulated learning (SRL). The field of e-learning is growing rapidly. An increasing number of corporations use digital technology and elearning for training their work force and customers. READ MORE