Search for dissertations about: "dissertation on fire"
Showing result 1 - 5 of 18 swedish dissertations containing the words dissertation on fire.
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1. A thesis on fire : Studies of work engagement, Type A behavior and burnout
Abstract : The overall address of the present thesis is the relationship between being ‘on fire’ and burning out. More specifically, the thesis focused largely on two representations of involvement in work (work engagement and Type A behavior) and their respective relationships to burnout. READ MORE
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2. Keeping Peace while Under Fire : The Causes, Characteristics and Consequences of Violence against Peacekeepers
Abstract : Peacekeepers are widely viewed as being at growing risk of direct and deliberate violence. Attacks are recorded in many and diverse contexts, targeting interventions deployed by both the United Nations and other organisations. READ MORE
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3. Model Uncertainty in Fire Safety Engineering
Abstract : Summary: Traditionally, fire safety has often been addressed with methods based on prescriptive recommendations. The opportunity to use an alternative analytical approach has led to the development of fire safety engineering, beginning with structural fire safety design in the 1960's and today including fire safety design and fire risk analysis in general. READ MORE
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4. Celebrity entrepreneurship and celebrity endorsement : Similarities, differences and the effect of deeper engagement
Abstract : Increasingly, celebrities appear not only as endorsers for products but are apparently engaged in entrepreneurial roles as initiators, owners and perhaps even managers in the ventures that market the products they promote. Despite being extensively referred to in popular media, scholars have been slow to recognize the importance of this new phenomenon. READ MORE
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5. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots
Abstract : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. READ MORE