Search for dissertations about: "education, gamification"

Found 4 swedish dissertations containing the words education, gamification.

  1. 1. Wargaming in Military Education for Army Officers and Officer Cadets

    Author : Johan Elg; Philip Sabin; Försvarshögskolan; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; wargaming; wargame; instructor; gamification; game-based learning; buy-in; officer education; officer cadet; Sandhurst; West Point; UK; USA; Sweden; Germany; Japan; game director; krigsspel; utbildningsspel; militär utbildning; officersutbildning; Sverige; USA; Storbritannien; Tyskland; Japan; spelbaserat lärande; brädspel; spel; simulering; Försvarshögskolan; instruktör; Krigsvetenskap; Krigsvetenskap;

    Abstract : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. READ MORE

  2. 2. On the use of immersive technologies in the professional education of mineral processing

    Author : Pedro A. de S. Bergamo; Yousef Ghorbani; Jan Rosenkranz; Emilia Sofia Streng; Saija Luukkanen; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Mineral Processing; Training Evaluation; Modelling and Simulation; Gamification; User Experience; Mineral Processing; Mineralteknik;

    Abstract : With the advance of technology, many educators started implementing immersive technologies like simulators and gamified learning applications to improve the trainings of process operators. However, it is noted that the minerals sector is significantly behind other industries, for instance, the chemical industry, especially when it comes to the evaluation of these types of trainings. READ MORE

  3. 3. Learning as a patient : What and how individuals want to learn when preparing for surgery, and the potential use of serious games in their education

    Author : Brynja Ingadóttir; Tiny Jaarsma; Ingela Thylén; Bjöörn Fossum; Linköpings universitet; []
    Keywords : MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; knowledge expectations; learning; serious game; surgical patients; Kennslutölvuleikur; nám; sjúklingafræðsla; skurðsjúklingar; væntingar til fræðslu;

    Abstract : Introduction: Surgical patients need knowledge to participate in their own care and to engage in self-care behaviour in the perioperative period which is important for their recovery. Patient education facilitates such knowledge acquisition and several methods can be used to facilitate it, for example, face-to-face education and brochures or using information technology such as website or computer games. READ MORE

  4. 4. Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers

    Author : Melinda Máthé; Harko Verhagen; Mats Wiklund; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; digital game-based learning; digital game-based teaching; digital games; education and games; Information Society; informationssamhället;

    Abstract : Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empirical evidence for their effectiveness is mixed. READ MORE