Search for dissertations about: "educational games"

Showing result 1 - 5 of 23 swedish dissertations containing the words educational games.

  1. 1. Games in Formal Educational Settings Obstacles for the development and use of learning games

    University dissertation from Skövde : University of Skövde

    Author : Björn Berg Marklund; Högskolan i Skövde.; Högskolan i Skövde.; [2013]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Abstract : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. READ MORE

  2. 2. Simulated "real" worlds: Actions mediated through computer game play in science education

    University dissertation from Malmö University

    Author : Elisabet M Nilsson; Lund University.; Lunds universitet.; Malmö University.; Malmö University.; [2010]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; computer game play science education computer games game-based learning; Agent O; empirical studies; SimCity 4; mediated action; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Humanities Social Sciences; computer game play; science education; computer games; game-based learning;

    Abstract : Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, regarding the potentials of using computer games as a tool for learning and mediation in educational settings. This thesis aims at contributing to research in this field, by empirically exploring what happens when students play and reflect on their computer game play in science education. READ MORE

  3. 3. Non-formal Learning through Ludic Engagement within Interactive Environments

    University dissertation from Holmbergs

    Author : Eva Petersson; Lund University.; Lunds universitet.; Malmö University.; Malmö University.; [2006]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; sensor technology; rehabilitation; non-intrusive interface; non-formal learning; intuitive interaction; interactive play; interactive environments; case studies; Action; activity; SOCIAL SCIENCES Social sciences Pedgogical work; SAMHÄLLSVETENSKAP Socialvetenskap Pedagogiskt arbete; Humanities Social Sciences; action; Människa-dator-interaktion; Computer games; Human-computer interaction;

    Abstract : Popular Abstract in Swedish Interaktiva miljöer erbjuder en märkbar utvecklingmöjlighet när det gäller bl.a. anpassningsmöjlighet samt uppmuntran till handling och interaktion. READ MORE

  4. 4. Knowledge at play. Studies of games as members’ matters Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    University dissertation from Göteborg : ACTA UNIVERSITATIS GOTHOBURGENSIS

    Author : Ulrika Bennerstedt; Göteborgs universitet.; Gothenburg University.; Göteborgs universitet.; Gothenburg University.; [2013]
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE

  5. 5. Unpacking Digital Game-Based Learning The complexities of developing and using educational games

    University dissertation from Skövde : University of Skövde

    Author : Björn Berg Marklund; Högskolan i Skövde.; Högskolan i Skövde.; [2015]
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE