Search for dissertations about: "engaging interaction"

Showing result 1 - 5 of 64 swedish dissertations containing the words engaging interaction.

  1. 1. Designing with care : Self-centered research for interaction design otherwise

    Author : Karey Helms; Ylva Fernaeus; Airi Lampinen; Anna Ståhl; Laura Forlano; KTH; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; interaction design; care; care ethics; posthuman; posthuman feminism; more-than-human; design theory; research program; design otherwise; first-person; autotheory; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : This dissertation is about the research program designing with care as a pathway towards interaction design otherwise amid a world in crisis. Considering how established ways of doing interaction design will change involves recognizing the role of digital materials in social injustice and systemic inequality. READ MORE

  2. 2. Tangible participation - Engaging designs and design engagements in pedagogical praxes

    Author : Henrik Svarrer Larsen; Certec - Rehabiliteringsteknik och Design; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Aesthetics; annotated portfolios; Certec; corporeality; critical design; criticality; design; design artefacts; design hermeneutics; design qualities; design research; designerly; disability; embodiment; experiential qualities; extended materiality; hybrid media; ideation; intellectual disability; interaction design; interactivity; multisensory; multisensory environments; MSE; participation; participatory design; probes; programmatic design research; rehabilitation engineering; research by design; research through design; sensuousness; sketching; Snoezelen; tangible computing; tangibles.;

    Abstract : This dissertation contributes to three fields within design research: - Explorations of a design space related to aesthetics of Tangible Interaction, which have led to a set of design imaginations as well as perspectives on salient design qualities. - Views on and a designerly example of knowledge construction related to Research through Design as well as to programmatic approaches to design research. READ MORE

  3. 3. Cold Heart, Warm Heart : On fiction, interaction, and emotion in medical education

    Author : Anja Rydén Gramner; Katarina Eriksson Barajas; Sally Wiggins Young; Jessica Nina Lester; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Discursive psychology; Medical education; Interaction; Medical humanities; Narrative medicine; Higher education; Professional identity; Professional emotion; Emotional labour; Affective stance; Fiction talk; Reflection; Diskursiv psykologi; Läkarutbildning; Interaktion; Medicinsk humaniora; Narrativ medicin; Högre utbildning; Professionell identitet; Professionella känslor; Emotionellt arbete; Affektiv positionering; Fiktionssamtal; Reflektion;

    Abstract : Fiction is used for educational purposes in various fields such as engineering, law and higher education. In medical education, the theories of medical humanities and narrative medicine propose that engaging with fictional works can provide opportunities for medical students and physicians to develop central professional skills such as emotional awareness and empathy, which can help mitigate the documented empathy decline which occurs during medical training. READ MORE

  4. 4. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Author : Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE

  5. 5. Shape and Being Shaped : Sketching with Haptics in Soma Design

    Author : Charles Windlin; Kristina Höök; Jarmo Laaksolahti; Anders Lundström; Bill Buxton; KTH; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; Sketching; Soma Design; Constructive Design Research; Haptic Interaction Design; first-person; Människa-datorinteraktion; Human-computer Interaction;

    Abstract : Sketching is an integral part of the design process, and it often occurs in the early ideation phase where the focus is on expressing ideas, thoughts, and emotions, allowing them to take shape and making it possible to share them with others to propel the design process forwards. In principle, sketching is a process of externalising thoughts into visualisations, and it influences the creator and collaborators by enabling them to realise and reflect on the possibility and viability of their ideas and develop them further by adding to or subtracting from the sketches. READ MORE