Search for dissertations about: "fun"

Showing result 1 - 5 of 42 swedish dissertations containing the word fun.

  1. 1. A Measure of Fun : Extending the scope of web usability

    Author : Charlotte Wiberg; Victor Kaptelinin; Kristina Höök; Umeå universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Informatics; computer and systems science; Usability; evaluation methods; entertainment; information technology; Informatik; data- och systemvetenskap; Informatics; computer and systems science; Informatik; data- och systemvetenskap;

    Abstract : Currently usability research and practice are facing a challenge. The focus of design concerns is expanding from predominantly functional aspects of IT systems to overall user experience, which has direct implications for the area of usability evaluation. READ MORE

  2. 2. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Author : Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE

  3. 3. Wasting time or having fun? : Cultural meanings of children and childhood

    Author : Gisela Eckert; Gunilla Halldén; Linköpings universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Children; Childhood; Parental Ideas; Cultural Meaning; Dilemmas; Play; TV; Barndomen; Barn och TV; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Abstract : This study explores contemporary cultural meanings of children and childhood in a Swedish context. Its point of departure is an understanding that the meanings ascribed to what it is to be a child and what childhood is, are part of culture and, as such, transform through time and space. READ MORE

  4. 4. Designing Activity and Creating Experience : On People’s Play in Public places

    Author : Jon Back; Annika Waern; Barry Brown; Oskar Juhlin; Staffan Björk; Stockholms universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game design; play; activity; experience; enjoyment; fun; människa-datorinteraktion; Human-machine interaction; Mobile Life; Mobile Life;

    Abstract : This thesis deals with the design of play in public places; this can mean both pervasive games and other freer play activities. In these activities (as well as in many other game activities) the same game can spur many different ways to play it, and the same activity can be experienced differently by different players, and even differently on different occasions for the same player. READ MORE

  5. 5. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Author : Sus Lundgren; Chalmers tekniska högskola; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Abstract : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. READ MORE