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Found 3 swedish dissertations matching the above criteria.

  1. 1. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Keywords : HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. READ MORE

  2. 2. Wargaming in Military Education for Army Officers and Officer Cadets

    Author : Johan Elg; Philip Sabin; Försvarshögskolan; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; wargaming; wargame; instructor; gamification; game-based learning; buy-in; officer education; officer cadet; Sandhurst; West Point; UK; USA; Sweden; Germany; Japan; game director; krigsspel; utbildningsspel; militär utbildning; officersutbildning; Sverige; USA; Storbritannien; Tyskland; Japan; spelbaserat lärande; brädspel; spel; simulering; Försvarshögskolan; instruktör; Krigsvetenskap; Krigsvetenskap;

    Abstract : Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and specifically to explore why such wargaming takes the form it does. READ MORE

  3. 3. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Author : Hedvig Jalhed; Göteborgs universitet; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE