Search for dissertations about: "game education"

Showing result 16 - 20 of 36 swedish dissertations containing the words game education.

  1. 16. Inclusion in digital culture : Issues of formal education and computer games

    Author : Thomas Westin; Stockholms universitet; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; data- och systemvetenskap; Computer and Systems Sciences;

    Abstract : Education is a human right but many pupils in Sweden, especially boys, have trouble of grading in school. Formal education exists to socialise young people in society, which today is characterised by a digital culture, where playing computer games is one of the most common youth activities. READ MORE

  2. 17. Exploring Multidimensional Trust : Shaping Child-Robot Creative Collaborations in Education

    Author : Natalia Calvo Barajas; Ginevra Castellano; Kerstin Fischer; Uppsala universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; child-robot interaction; social robots; trust; educational robotics; creativity; children perception of robots; Computer Science with specialization in Human-Computer Interaction; Datavetenskap med inriktning mot människa-datorinteraktion;

    Abstract : As trust plays a pivotal role in maintaining long-term interactions between children and robots, it is vital to comprehend how children conceptualise trust and the factors influencing their trust in robots. This thesis examines the impact of social robots' behaviours and attributes on children's trust, relationship formation, and task performance in collaborative educational scenarios. READ MORE

  3. 18. Game-based learning for virtual patients in Second Life®

    Author : Maria Toro-Troconis; Jan Gulliksen; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Genus och teknik; Gender and Technology;

    Abstract : In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. READ MORE

  4. 19. Circular Business Models that Extend Product Value : Going Beyond Recycling to Create New Circular Business Opportunities

    Author : Katherine Whalen; Internationella miljöinstitutet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; circular business model; product life extension; obsolescence; circular economy; business model; reuse; repair; refurbishment; sustainability strategies; sustainability education;

    Abstract : Over the past ten years, significant industry, policy, and scientific attention has been given to the ‘circular economy’, which aims to create a more sustainable society by decoupling economic growth from resource consumption. Firms are expected to play a significant role in the shift to a circular economy model by implementing circular business models that encourage prolonged use of products, components, and materials. READ MORE

  5. 20. Exploring Probabilistic Reasoning : A Study of How Students Contextualise Compound Chance Encounters in Explorative Settings

    Author : Per Nilsson; Inger Wistedt; Lennart Hellström; Dave Pratt; Växjö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Probabilistic reasoning; randomness; compound chance encounters; contextualisation; differentiation; elaborative variation.; MATHEMATICS; MATEMATIK; Matematikdidaktik; Mathematical Education;

    Abstract : This thesis aims at exploring how probabilistic reasoning arises in explorative learning situations that are random in nature. The focus is especially on what learners with scant experience of formal theories of probability do and can do when dealing with compound random situations in which they are offered opportunities to integrate different probabilistic lines of reasoning. READ MORE