Search for dissertations about: "game mechanics"
Showing result 1 - 5 of 12 swedish dissertations containing the words game mechanics.
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1. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts
Abstract : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. READ MORE
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2. Internal Cooling Design Using Multiphysics Topology Optimization
Abstract : This thesis investigates topology optimization (TO) as a tool for designing optimal internal cooling configurations in components subjected to external hot gas streams. The work is motivated by the challenge of simultaneously considering objectives from multiple physics domains, and the rapid development of additive manufacturing (AM) in the industry, which makes it possible to realize highly complex TO designs. READ MORE
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3. Topology optimization considering stress, fatigue and load uncertainties
Abstract : This dissertation concerns structural topology optimization in conceptual design stages. The objective of the project has been to identify and solve problems that prevent structural topology optimization from being used in a broader sense in the avionic industry; therefore the main focus has been on stress and fatigue constraints and robustness with respect to load uncertainties. READ MORE
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4. Serious Game Approach for Improving Healthcare Logistics
Abstract : Although serious games are central to corporate learning of needed skills for industrial operations sectors, their use for managing healthcare logistics has rarely been discussed from the perspective of game mechanics in terms of motivation, engagement and the achievement of the desired objectives. This thesis discusses serious games as a method for improving healthcare logistics with a case study in paediatric emergency medicine. READ MORE
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5. Exploring Game Design through Human-AI Collaboration
Abstract : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. READ MORE