Search for dissertations about: "game mechanics"

Showing result 1 - 5 of 12 swedish dissertations containing the words game mechanics.

  1. 1. Facets of Fun: On the Design of Computer Augmented Entertainment Artifacts

    Author : Sus Lundgren; Chalmers tekniska högskola; []
    Keywords : HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; game mechanics; animal expression transfer; Game Design Patterns; the Iron Horse; design tools; remnants; slow technology; the Forces-Clashes-Remnants model; clashes; myTHeme; Interactive entertainment artifacts; forces; the Interactive Quilt; MultiMonsterMania; The Hatchery;

    Abstract : This thesis discusses the design of interactive entertaining artifacts such as computer games and computer augmented toys, games and objects. The aim has been to find and/or develop design tools i.e. READ MORE

  2. 2. Internal Cooling Design Using Multiphysics Topology Optimization

    Author : Jonas Lundgren; Carl-Johan Thore; Anders Klarbring; Jan-Erik Lundgren; Joe Alexandersen; Linköpings universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : This thesis investigates topology optimization (TO) as a tool for designing optimal internal cooling configurations in components subjected to external hot gas streams. The work is motivated by the challenge of simultaneously considering objectives from multiple physics domains, and the rapid development of additive manufacturing (AM) in the industry, which makes it possible to realize highly complex TO designs. READ MORE

  3. 3. Topology optimization considering stress, fatigue and load uncertainties

    Author : Erik Holmberg; Anders Klarbring; Bo Torstenfelt; Pierre Duysinx; Linköpings universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Abstract : This dissertation concerns structural topology optimization in conceptual design stages. The objective of the project has been to identify and solve problems that prevent structural topology optimization from being used in a broader sense in the avionic industry; therefore the main focus has been on stress and fatigue constraints and robustness with respect to load uncertainties. READ MORE

  4. 4. Serious Game Approach for Improving Healthcare Logistics

    Author : Chen Zhang; Sebastiaan Meijer; Marcin Wardaszko; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Technology and Health; Teknik och hälsa;

    Abstract : Although serious games are central to corporate learning of needed skills for industrial operations sectors, their use for managing healthcare logistics has rarely been discussed from the perspective of game mechanics in terms of motivation, engagement and the achievement of the desired objectives. This thesis discusses serious games as a method for improving healthcare logistics with a case study in paediatric emergency medicine. READ MORE

  5. 5. Exploring Game Design through Human-AI Collaboration

    Author : Alberto Alvarez; Jose Font; Julian Togelius; Steve Dahlskog; Nancy L Russo; Georgios N. Yannakakis; Malmö universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer Games; Human-AI Collaboration; Mixed-Initiative; Procedural Content Generation; Quality Diversity; Computational Creativity; Interaktionsdesign; Interaktionsdesign;

    Abstract : Game design is a hard and multi-faceted task that intertwines different gameplay mechanics, audio, level, graphic, and narrative facets. Games' facets are developed in conjunction with others with a common goal that makes games coherent and interesting. READ MORE