Search for dissertations about: "game models"

Showing result 1 - 5 of 83 swedish dissertations containing the words game models.

  1. 1. Game theory and applications

    Author : Carl-Joar Karlsson; Chalmers tekniska högskola; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; non-cooperative game theory; prisoner s dilemma; disease; distribution; compartmental model; epidemiological model; game theory; equilibrium strategy;

    Abstract : Individual-level interactions and decisions spread though populations and change the collective-level dynamics in an intricate way. Nevertheless, game theory is well suited for the unification of these viewpoints. READ MORE

  2. 2. Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)

    Author : Charlotte Sennersten; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Spelutveckling; Game development; Cognition; Vision; Gameplay; Instrumentation; 3D Game Engine; Eyegaze tracking;

    Abstract : Research into gameplay can contribute to more self-conscious approaches to design, allowing designers to create effective gameplay with less testing, or to target specific cognitive and emotional affects of gameplay for serious games applications. Self-conscious design includes theoretically motivated design of game systems to facilitate gameplay motivated by cognitive, scientific and/or rhetorical theories of game affect and functionality. READ MORE

  3. 3. Aspects of Waiting and Contracting in Game Theory

    Author : Peter Helgesson; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Game Theory; War of Attrition; ESS; N-Player; Principal-Agent Problem; Stochastic Maximum Principle; Pontryagin’s Maximum Principle; Mean- Variance; Time Inconsistent Utility Functions; Game Theory;

    Abstract : The topic of this thesis concerns two selected problem in game theory; the Nplayer War of Attrition and the Principal-Agent problem. The War of Attrition is a well established game theoretic model that was first introduced in the 2-player case by John Maynard Smith. READ MORE

  4. 4. Iterated games as models of alarm calling

    Author : Joakim Linde; Chalmers tekniska högskola; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; deception; signaling games; reciprocal altruism; alarm calls; evolutionary game theory; genetic algorithms;

    Abstract : .... READ MORE

  5. 5. Hyperworks : On Digital Literature and Computer Games

    Author : Anna Gunder; Johan Svedjedal; Marie-Christine Skuncke; Espen Aarseth; Uppsala universitet; []
    Keywords : HUMANIORA; HUMANITIES; Literature; Sociology of Literature; Digital Literature; Ergodic Literature; Hypertext Fiction; Cybertext; Computer Game; Narratology; Ludology; Game Studies; New Media Studies; Textual Criticism; Media Theory; Michael Joyce; J. K. Rowling; Litteraturvetenskap; Literature; Litteraturvetenskap;

    Abstract : This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. READ MORE