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Showing result 1 - 5 of 70 swedish dissertations matching the above criteria.
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1. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience
Abstract : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. READ MORE
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2. Impartial Games and Recursive Functions
Abstract : Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this thesis we study other aspects, bridging some gaps between combinatorial number theory, computer science and combinatorial games. READ MORE
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3. Hanging out in the game café : Contextualising co-located computer game play practices and experiences
Abstract : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. READ MORE
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4. Situated Play
Abstract : This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. READ MORE
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5. Bringing Game Analytics to Indie Game Publishing : Method and Tool Support for Indie Mobile Game Publishing
Abstract : With the continuous development of the game industry, the research in the game field is also deepening. Many interdisciplinary knowledge areas and theories have been used to promote the development of the game industry. Business Intelligence (BI) has been applied in game development for game design and game optimization. READ MORE