Search for dissertations about: "game play"
Showing result 16 - 20 of 70 swedish dissertations containing the words game play.
-
16. Gaming in Mohenjo-daro – an Archaeology of Unities
Abstract : The main question of this thesis concerns the possibility of illuminating the presence and impact of the irrational element that is play in an ancient societal structure. With this question as a lodestar, the investigation has come to concern the development of an alternative way of work that can manage to embrace the positively loaded, ‘fun’ dimension of play. READ MORE
-
17. Co-creative Game Design as Participatory Alternative Media
Abstract : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. READ MORE
-
18. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Abstract : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. READ MORE
-
19. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän
Abstract : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. READ MORE
-
20. Pretend that it is Real! Convergence Culture in Practice
Abstract : Mediekonvergens definieras och förklaras oftast som en teknisk och industriell företeelse, som den process där ny teknik anpassas till den befintliga medieindustrin och dess produktionskulturer. I dagens hybrida medielandskap kan mediekonvergens också beskrivas som den sociala process och de aktiviteter som medieanvändare deltar i när de rör sig mellan olika medier i jakt på underhållning och erfarenheter. READ MORE