Search for dissertations about: "game technologies"
Showing result 1 - 5 of 34 swedish dissertations containing the words game technologies.
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1. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games
Abstract : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. READ MORE
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2. Sacred Games - Becoming Gods : Priming digital game ethics
Abstract : The point of departure for my research is a perceived breach and resulting dissonance between how digital games and other parts of society that are similar in form, enact certain aspects of life. This shift was made especially clear in massive multiplayer games in 2004 with the release of World of Warcraft, the design of which panders to cultural weak points, rather than attempting to mimic them. READ MORE
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3. Exploring Multidimensional Trust : Shaping Child-Robot Creative Collaborations in Education
Abstract : As trust plays a pivotal role in maintaining long-term interactions between children and robots, it is vital to comprehend how children conceptualise trust and the factors influencing their trust in robots. This thesis examines the impact of social robots' behaviours and attributes on children's trust, relationship formation, and task performance in collaborative educational scenarios. READ MORE
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4. Game of crops : genetic composition and adaptation of seed orchard crops
Abstract : Orchard populations are artificial and intensively managed populations of elite, best-performing trees that are established for mass production of genetically improved seeds. Seed orchards connect cycles of selection, breeding, and testing of plus-trees with the deployment of the improved seeds at the operational plantations. READ MORE
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5. Iterated games as models of alarm calling
Abstract : .... READ MORE