Search for dissertations about: "game-based learning"

Showing result 11 - 13 of 13 swedish dissertations containing the words game-based learning.

  1. 11. Serious Game Approach for Improving Healthcare Logistics

    Author : Chen Zhang; Sebastiaan Meijer; Marcin Wardaszko; KTH; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Technology and Health; Teknik och hälsa;

    Abstract : Although serious games are central to corporate learning of needed skills for industrial operations sectors, their use for managing healthcare logistics has rarely been discussed from the perspective of game mechanics in terms of motivation, engagement and the achievement of the desired objectives. This thesis discusses serious games as a method for improving healthcare logistics with a case study in paediatric emergency medicine. READ MORE

  2. 12. Circular Business Models that Extend Product Value : Going Beyond Recycling to Create New Circular Business Opportunities

    Author : Katherine Whalen; Internationella miljöinstitutet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; circular business model; product life extension; obsolescence; circular economy; business model; reuse; repair; refurbishment; sustainability strategies; sustainability education;

    Abstract : Over the past ten years, significant industry, policy, and scientific attention has been given to the ‘circular economy’, which aims to create a more sustainable society by decoupling economic growth from resource consumption. Firms are expected to play a significant role in the shift to a circular economy model by implementing circular business models that encourage prolonged use of products, components, and materials. READ MORE

  3. 13. On the use of immersive technologies in the professional education of mineral processing

    Author : Pedro A. de S. Bergamo; Yousef Ghorbani; Jan Rosenkranz; Emilia Sofia Streng; Saija Luukkanen; Luleå tekniska universitet; []
    Keywords : TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Mineral Processing; Training Evaluation; Modelling and Simulation; Gamification; User Experience; Mineral Processing; Mineralteknik;

    Abstract : With the advance of technology, many educators started implementing immersive technologies like simulators and gamified learning applications to improve the trainings of process operators. However, it is noted that the minerals sector is significantly behind other industries, for instance, the chemical industry, especially when it comes to the evaluation of these types of trainings. READ MORE