Search for dissertations about: "gameplay"

Showing result 6 - 10 of 16 swedish dissertations containing the word gameplay.

  1. 6. Playing for Togetherness - Designing for Interaction Rituals through Gaming

    Author : Karl Bergström; Göteborgs universitet; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; game research; interaction design; interaction ritual; togetherness; gamer groups;

    Abstract : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. READ MORE

  2. 7. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability

    Author : Anja Johansson; Pierangelo Dell’Acqua; Stefan Gustavson; Henning Christiansen; Linköpings universitet; []
    Keywords : Artificial intelligence; emotions; decision making; pathfinding;

    Abstract : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. READ MORE

  3. 8. Steps Towards Creating Socially Competent Game Characters

    Author : Jenny Brusk; Torbjörn Lager; Högskolan i Skövde; []
    Keywords : HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; dialogue systems; non-playable characters; computer games; SCXML; statecharts; socially oriented dialogues; Humaniora-samhällsvetenskap; Humanities and Social sciences; Media; Technology and Culture MTEC ; Media; Technology and Culture MTEC ; dialogue systems; computer games; non-playable characters; statecharts; scxml;

    Abstract : This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. READ MORE

  4. 9. Coaching by Gaming : An Instructor Perspective of Game-based Vocational Training

    Author : Anna-Sofia Alklind Taylor; Högskolan i Skövde; []
    Keywords : NATURVETENSKAP; NATURAL SCIENCES; Coaching cycle; debriefing; game-based training; instructor roles; player roles; puckstering; serious games; serious gaming; system support; Teknik; Technology; Datalogi;

    Abstract : Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. READ MORE

  5. 10. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Author : Simon Niedenthal; Malmö högskola; []
    Keywords : SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Abstract : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. READ MORE